Greetings, Tinkerers and Tycoons!
Our Public Test has just kicked off – participants of the first phase are finally able to play Good Company for a limited amount of time. To say we are thrilled would be a huge understatement!
We have put a lot of thought and work into improving various features and gameplay mechanics, as we mentioned in our recent newsletter.
For those who missed it, but are eager to know what we have been improving during the past months, here comes an update with more insights.

The way Workplaces are constructed, as well as how Modules and Products are built, is way more straightforward now.
We have improved the visualization and controls of the Logistics System. It’s still a powerful system, but much easier to use.
Markets have been restructured and now react more distinctively to product properties, prices, and demands.

Furthermore, we have overhauled the Research System to allow for more meaningful choices. Research now even has an impact on how markets develop.
Also, the Product Design has been significantly changed, particularly how modules are involved and how they determine features and drawbacks.
Last but not least, a new Onboarding Process aims for a smooth introduction to starting up your big endeavor from your small garage.

A lot of content and previews is work in progress. But, of course, we won’t stop here. We will add more gameplay, features, assets, and music until and during Early Access.
Needless to say, we hope for your continued support and help throughout our journey to make Good Company an outstanding experience!
If you don’t want to miss future news and updates, please sign up for the Good Company newsletter via our central communications hub.
There you can find more ways to get in touch with us. We'd love to hear from you!
All the best,
your Chasing Carrots
P.S. If you haven’t already, be sure to wishlist Good Company on Steam and spread the word!