Hi all,
We've been having our weekly posts on our devblog for a while already. Now, due to good suggestion from some of our community members, we've decided also share those updates here as well.
Friday Rewinds are all about taking look bit back (usually week or two) and going through some things that have happened then. Most often these are about new features or improvements we have been working on. Feel free to also check the earlier Friday Rewinds at our devblog. We might also post some of those here in future as well.
E3
Last week was E3-week and we were there with a mighty 3-man strike force. Only one of us was able to visit the showfloor for a few minutes, as we were tucked away in a cold office spacey cubicle presenting the game non-stop for the press!
The feedback was very positive and people were really excited about our little game. It was also a big thing for us as a team to be able to showcase our baby at THE gaming event!
Some initial impressions from the press:
Cereal Killerz (german)
"Iron Danger would be a good game with no time manipulation, with an interesting and appealing setting, but the timeline is the deciding factor that makes the title a mesmerizing game that breaks the whole genre of the dungeon crawler and repackages it with strategic puzzle mechanics"
RPGamer (english)
"It’s only been one day on the E3 show floor, but I have a strong feeling Finnish developer Action Squad Studios’ tactical RPG Iron Danger has done enough to mark itself out as one of standout titles as the show."
Gamers Global (german)
"the gameplay is not only new, not innovative and unique, it is above all - clever"
Also we received yet another Best of E3 nomination which warmed our hearts! (This in addition to the nomination from RPGFan.com that we mentioned on last week's post).

The picture is from TechRaptor's twitter account
Polishing the game
Actual work was also done on the game! What!
We implemented an in-game save system (more on that later), we also made water put out fire from burning characters and disable active fire magic effects as well as added some additional VFX for characters walking in / on it.

We do love working on water. There is always something to add to it...
