Hope you're having a great summer! Stay out of the House is content complete now. 0.7.2 is the latest version.

What's been added:
- A new prologue (so the title of the game is actually a plot point in the game)
- A alternative ending. So there are two routes to choose. Do you escape the house, or go deeper to uncover the butcher's dark secret.
- New cutscenes and story events as you progress.
- A dangerous new character.
- New fleshly props and human remains for a more lurid atmosphere.
- Various bug fixes and improvements.

The big question now is, what still needs to be added before I can release the game?
- Combining Night Shift, Stay out of the House and Nun Massacre into one executable, or splitting Nun Massacre into a separate title in your library (or free dlc?). The api is complicated and I still have trouble wrapping my head around it.
- Full controller support. The difficult part with controller support is making the Ui work.
- Save system or checkpoints. Another thing more difficult than it sounds because there are a lot of things in the game that need to be tracked and saved and I may need to recode a lot of things to make it work. I'm not totally sure yet. I'm optimistic I can accomplish this with minimal refactoring, but I won't know until I start.
- Options and menus.
- Steam integrations.

So that's where the game is right now. I hope it will be done soon, but I can't accurately estimate when it will come out on steam.
