All Changes:
NPC System Refactor: CSC's NPC system has had a massive overhaul improving not only performance and reliability but allow us to add more to the universe as a whole. NPCs can now persist and roam areas of space. This will allow us to create more interesting actives and events for the CSC universe including Pirate Block-aids and Drone Swarms. This system will also allow us to have roaming groups of npcs (such as creatures).
- NPCs now persist in the universe even when players are not around, the will typically slip stream in, but can also spawn in directly. NPCs can also no retreat via slip stream before de-spawning.
- New system that should make NPCs more stable with updated behaviors that are more dynamic, slightly less aggressive than previously.
Map UI Update:
- Both navigation and galactic map UI has been updated
- General performance of map improved
Ship Collision & Control Improvements
- Maneuvering larger ships has been greatly improved. These ships will now be more responsive in tight spaces or surrounded by NPCs or Players.
Other:
- Collision has been updated to be more responsive to various objects in space
- Loading screen text added
- Loot distance is now limited to a max of 100 GUs
- Updated shuttle and intrepid ship rotation speeds and camera zoom
- Profile you are currently logged into shows on the top left when in Launch menu
All Fixes:
- Networking Performance
- Flare on projectiles too large- fixed
- Stack and Split works in Salvage / Containers In Space
- Looting is more responsive
- Hard-point ordering issue that effected some ships- fixed
- Module Toolbar rearranging - fixed
- Key binding issues related to multi-key binds - fixed
- Dual binding inputs (shift + 1) to not also trigger the binding for the 1.
- De-cloaking issue - fixed
- Ship roll looks correct now
- Follow, Evade, Orbit all fixed to better track current target
- Category filter applying to Type - fixed
- Exploration beam placements on the following ships have been fixed (more to come): Rio Grande, Vanquisher SE, USS Voyager, Packer MP, Eliminator MP+HE, Prospector MP, Corvette MP, Horizon MP
Known Issues:
- NPCs may attack pods, but should not do damage to / destroy your pod
- Slipstream sometimes will drop you off far from target
