
Afternoon Update - 9/4/19
Hello Commanders!
The first Star Trek ship NFT has officially sold! BobTheNailer is now the proud owner of a TOS Enterprise with CSC blockchain ID 1701. As a bonus we have added items auction winners will get in addition to these elite starships. All Auction ships will also include a full set of Tech Level 2 Star Trek Themed Modules (Item IDs 10965 - 10987). Only 6 sets of these modules will be made one for each starship auctioned.
Events:
Last night's surprise riddle event was a blast. Congrats to @Tarranuss and @Unity for discovering that Hidden Roadster and unlock the new Roadster Hideout Spawn. Team is working on several more spot events like this so keep an eye out on Discord or Steam for announcements for more events.
Our Divergence events are still in full swing for the Star Trek + CSC crossover!
To recap, the second Shard Mining Event is currently live and ends September 9th at 3PM PST. All ore in a users cargo (ship or station) at the end of the event will be counted! To add to the fun we will be add rewards for everyone who ranks in the top 10! Top 2 will get Event Crates and the remaining players will get Series 2 Premium Supply Crates.
The screenshot even ends tomorrow, September 5th at 4PM PST. Those winners will be announced on Friday.
2 more hidden Event Crates will be added on September 6th at 11 AM PST. Read your blog for additional details on the current and upcoming in-game events! https://medium.com/crypto-space-commander/star-trek-csc-events-week-1-ddb6c72177db
Dev:
Core focus of the team right now is to isolate and fix our multiplayer desync issue. We have a server hot patch we will be pushing live in the next 30 mins. This should solve most of the issue but a client patch will be required to further address the problem. We plan to have another minor patch update later this week.
0.6 and new features are just around the corner. The bulk of our dev effort is currently focused on getting us to FEATURE completion of CSC. The largest feature we are looking to release in the near term is 0.6 Resource Refining. We have broken this update into phases to allow us to test segments of this system in production and address issues before releasing the next set. A break down of how we will be deploying 0.6 - 0.65 will be posted soon so you can know what to expect.
In addition to 0.6 feature we also will be pushing NEW weapon damage types that will enable some existing module features. These new weapon types are FTL disruption, Slip Stream disruption, and Engine Disruption. Players, with the appropriate modules, will be able to now effect another ships ability to enter FTL or slipstream, and/or slow a ship down. This feature might go live before 0.6, we will keep you posted if that is the case.
That's all for tonight Commanders, good luck and safe flying!