A little over a week ago, Firaxis announced that a major patch to address bugs, UI changes, and exploits in Civilization V, was on the way. As promised, the first major update to Civilization V has been released today, and the list of changes is a bit longer than initially reported.
Among the huge list of fixes and changes is the much requested ability to disable "auto-unit cycling," which lets players command their units in the order they see fit, rather than being prompted by the computer to issue orders in seemingly random order. Other changes, like allowing players to sell a city's obsolete buildings later in the game in order to reduce maintenance costs are subtle, but quite welcome.
As always, the patch will automatically be applied for Steam users the next time they launch the service.
The complete (and dizzying) list of changes is as follows:
UI
- Fix for production prompt that sometimes appears with newly created puppet states that could stop the player from being able to end the turn.
- Aircraft banner corrections - now when you rebase an aircraft, the number will move with it.
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