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Update 1.1 live!

Hello my fellow VR enthusiasts.

I am posting a quick update to address a few post-launch issues. This biggest one is a new object manipulation tool. You can now use the wand grips to rotate, position and scale the object. Let me know if you like this scheme. Other issues addressed:

Removed blue arrow for selected imported model. The last model you touch or point at will be the selected one.
Made placement mode persist between object spawning (default on startup is Grid Snapping On)
Fixed issue where being inside object collider prevented interaction with pendant menu
Fixed issue where right grip text would not update when placing object (should say "float/snap")
Fixed unable to spawn T Rex model
Add new object manipulation tools
Fixed issue where float/snap placement mode did not persist
Added option to set pointer angle
Added better labels for wand indicators
Added killZ function to catch physics props that fall through floor if placed below floor (respawns it back above floor)
Fixed issue where turning indicator did not show in teleport modes

I am aware of a long delay when first starting the game. The system is preloading a lot of assets on start so I will be working to make the startup time shorter. This is particularly noticeable on the Rift because the loading splash takes a while to show up.

Thank you all for your support so far! I will have a new update in the next week or so that will add better selected object indication, mesh material configuration tools, spawning of real time lighting props and an associated shadow box scene, and a whole bunch of other goodies. I have a lot more on the dev roadmap, so stay tuned! If you have any issues, questions or concerns please feel free to contact me at [email protected], reddit at u/mindrend, and on the Discord channel:

https://discord.gg/pBUHEn