Rock, Paper, ShotgunOriginal article (opens in a new tab)

The Lives Of NPCs

While at a procedural generation shindig for ProcJam, roguelike developer Darren Grey answered a question about games which have characters who interact with one another and not the player. A member of the audience suggested Din’s Curse and Depths of Peril.

“I don’t know how interesting that is – having things interacting with each other – especially if they’re out of your sight. What does it matter? A game should be player-centred in my opinion. I’m not interested in what goes on behind simulate it. make it up, it doesn’t matter. As long as the player feels like they’re getting an interesting experience.”

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