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Published new closed Beta version 0.04.09

Version Beta 0.04.09 Changes

+ Increased all Special, event related techs, research costs to 200
+ Disable adding multiple industry conversion projects to a build queue
+ Made sure the Housing Construction build project is disabled on colonies that are almost full
+ Fixed a bug in which finishing a Housing Construction project didn't adjust colony values
+ Fixed a bug in which blackholes were not being taken into account when calculating ETA
+ The Colony shrinking notification now takes the player directly to the colony panel
+ Made sure production efficiency is clearly seen current build sub panel, plus improved the button sprites there
+ Added base growth and hunger rates to globals.lua file, plus industrial projects cost.
+ Fixed a bug in which the custom stardate was not being loaded correctly from the globals file
+ Added to the colony UI the amount of food imported and added/updated tooltips accordingly
+ Fixed a bug in which changing the labour food distribution, was not being updated between colonies, when one of them was hungry
+ Fixed a bug in which the Farmers trait caused some food values to show up incorrectly on the colony screen
+ Added a shrink in tag to the colony screen, when the colony is actually shrinking
+ Fixed a bug in which the estimated turns for the colony growing/shrinking were incorrectly calculated
+ Now it is shown how much food/materials are lacking for growing/production, when they are negative due to consumption