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Published new closed Beta version B044

Version Beta 0.4.4 Changes

+ Adjusted the Freighter and Industrial conversion desire for the AI, as they had too high of a priority
+ Added collapse system for installed support modules, with a number indicating how many there are of each kind
+ Fixed a bug that had the AI incorrectly value the desires for a Colony
+ Adjusted player start distance, so factions start further apart.
+ Added sound effects, localization and tooltips to the new new focus labor buttons on the colony screen
+ Included a proper UI for the new focus labor function on the colony screen
+ Added a focus labor function to the Colony panel, so it optimizes the laborers accordingly
+ Now colonies automatically start producing a conversion project when idle at turn end