Version Beta 0.04.07 Changes
+ Improved the Starmarine mode save file and made sure to save at turn 1 just in case as well
+ Fixed the tooltip for the Supernova and Blackhole fleet indicators, which were not showing up
+ Fixed a bug in which the selected fleet panel was not showing the affected by blackhole/supernova indicators
+ Fixed a bug in which ships sometimes shooted off when retreating from battle
+ The Main menu base overlay was redone to include new branding images
+ Fixed a bug related to AI custom starship designs, which were being kept after restarting a game
+ Added a Helptip for the new colony build projects panel filter control
+ Added a control for filtering out construction projects on the colony build projects panel
+ Fixed a bug on firing Alien Device exploration event for a modded game
+ Adjusted game persistence path to follow publisher guidelines
+ Adjusted game versioning to follow publisher guidelines
+ Modified the Load Game panel in game, to have a back button like all others
+ Changed old branding images for new ones, on the the main game screen and panels
+ Improved space battle scene loading by removing unnecessary objects
+ Fixed a bug that was preventing player placement on Large Barrel Spiral galaxies
+ Fixed a bug that was preventing the effect of installations/traits in the removal of pollution
+ Decreased the per worker pollution in a colony
+ Increased the minimum possible Morale level of a colony
+ Increased the resulting value of the corruption formula, as to reduce the research rate of colonies
+ Rebalanced tech costs, so research is slower by default and the player has more time to use new modules