Version Beta 0.4.2 Changes
+ Adjusted the amount of starsystems, distance between them and presence of planets to improve gameplay
+ Now the AI should prioritize conversion projects better, focusing for example Housing for new colonies
+ Added an UI indicator, with a helptip included, to notify the player how many specialization techs can be researched
+ Now whenever a Hero on assignment is selected, the proper Fleet/Governor will be shown first, on the Heroes main panel
+ Fixed a bug that happened when calling an Ally to join a war, who didn't already met the target of the war declaration
+ Improved AI desire for Freighters, so it doesn't build too many of them
+ Fixed a bug that happened when the AI tried to attack an undefended enemy Outpost
+ Troops should are now less preferable for the AI, as well as industry conversion projects
+ The AI now prioritize more expensive projects on the most industrious planets and viceversa
+ Fixed bug in which sometimes the player's resources, were being shown as negative
+ Now on the diplomacy panel, if any faction is selected when opened, it'll be properly highlighted
+ Fixed wrong morale numbers and colorized them, in the Colonies panel
+ Now the module panels close, when changing sorting by role or selecting a design, within the Designs panel
+ Now you can click through the DataNet notification area, to select starsystems to view or when assigning move orders
+ Fixed a bug that was causing music to be played over the DataVids on the in game videos
+ Now when DataVids end, the last frame and description are left on screen, for the player to read/view
+ Fixed a bug that was preventing DataVids from finishing correctly
+ Improved the description of area of each DataVid, both in the main menu as well as in game