Fixes
- Fixed Long load times due to massive amount of resourced loaded into memory.
- Fixed Huge Lag spikes due to resources in memory being streamed in during gameplay and iterating through those objects
Additional Features
- separated networking level from the map scene so we load the map in the background
- load in resource nodes as needed
- game now has dynamic resources loaded in as users explore around the map and users make a call to the game server to request resources to be spawned in.