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Runway Update Patch Notes

New Rogue - Runway

Raised by spies from opposite sides of the Cold War, Runway was an agent who used a career as a globe-trotting fashion model as cover for espionage. These days she uses the knowledge from her past to run a dicey double business making sure every customer who leaves one of her E7 stores is dressed to kill.

Weapon Classes: Assault Rifle, Sniper Rifle

Melee: Katana
Gadgets:

  • Trip Mine
  • Semtex Grenade

Perks:

  • Berserker
  • Padded Steps
  • Helping Hand
  • Nimble Hands
  • Tracker Rounds
  • Headstrong

Abilities:
Supply on Demand
Throw a briefcase that grants infinite ammunition and refills gadgets

Fully Loaded
Carry two primary weapons

New Weapon: Hydra

  • Body Damage: 30
  • Range: 24
  • Magazine Size: 20
  • Fire Rate: 5.5
  • Handling: 30
  • Reload Time: 2.9

Weapon Mastery

The Weapon Mastery system is a brand new way to progress your favorite weapons, earn new wraps, and unlock the ability to use your favorite weapons on other rogues that fight with the same weapon types.

Weapons will no longer be confined to specific Rogues, but each Rogue will be assigned classes.
Weapon Classes are Assault Rifles, Designated Marksman Rifles (DMR), Light Machine Guns (LMGs), Sniper Rifles, and Submachine Guns (SMGs), Pistols, and Melee.

Each time you play with weapons in their class, you will receive Mastery Points to unlock those weapons to use with other Rogues who share that class.
Mastering each class will earn you a unique reward.

LEARN MORE.

Rewards

Reactive Weapon Wraps are available for earning enough Mastery points for each class. These unique wraps will show animated visual effects around the weapon and are truly worthy of a Weapon Master.

New: Shooting Range

Even elite Rogues need practice, and what better place to do this than a brand new shooting range? Try various Rogues, weapons, abilities and prepare yourself for your next mission.

Weapons

Conviction
We’re not looking at removing what makes the conviction special. The gun is unique because it gains accuracy and becomes more effective in more extended firefights. So we want to keep that aspect of the Conviction intact but reduce the accuracy ceiling, so it doesn’t become such a laser beam.

  • Max Firing Accuracy gain has been reduced
  • Max Aimed Firing accuracy gain has been reduced
  • Accuracy gained per shot has been reduced

D3D-i
The D3D-i is a lethal weapon that was previously capable of killing with three body shots at any range. Now beyond a distance of 30 meters, this weapon will take an extra shot to kill.

  • Reduced damage from 34 to 30
  • Increased damage falloff

24S
The 24s is a ‘jack of all trades’ SMG, though previously, its accuracy and damage outside of optimal range were stronger than assault rifles within its optimal range. This change means that the 24S kills slightly slower outside of its optimal range and will no longer outgun assault rifles.

  • Increased damage falloff

KA30
Though initially the mainstay of the assault rifle class, the KA30 has fallen off with recent introductions. These changes should make it more competitive with the other weapons in its class.

  • Increased headshot damage from 29 to 31
  • Increased damage range
  • Reduced accuracy loss per shot.

SL-C
Like the 24s, the SLC was capable of killing faster than assault rifles outside of its optimal range. While this was challenging with the intense kick of the SL-C, one of the most close-ranged SMGs should not be going head to head with assault rifles in their range.

  • Increased damage falloff outside of the optimal range

Sahara
The Sahara is an assault rifle that excels when the player hits every single shot. However, that was a little too easy and reliable, especially at range. This is only a very slight reduction, but the optimal Sahara kill-time will now require a little more finesse at the back end of its optimal range.

  • Increased accuracy loss per shot

Rogues

Dallas

  • Replaced EMP with Adrenaline Shot

Seeker

  • Passive deals 2x damage now

Gadgets

We made some adjustments to the projectile speed and gravity of the C4. The result is that C4 should now hit the ground sooner than before but still have a similar throwing distance and experience.

  • Adjusted projectile speed and gravity

Bug Fixes

  • Fixed an issue with the Palace map not rewarding progression.
  • Fixed an issue where the game would occasionally crash when trying to ping during the ping tutorial.
  • Fixed the Rogue Company: Year One pass bundle name and description
  • Fixed an issue where Aim Assist became jittery when enemy players would spam crouch.
  • Fixed an issue where winning a round in the Dodgeball LTM played the round loss music.
  • Fixed an issue where the Scoreboard was brought up when using sprays or emotes.
  • Fixed an issue where being hacked occasionally made your gadget appear hacked on the UI from round to round.
  • Fixed an issue where occasionally the game would become stuck in the joining match popup.
  • Fixed an issue where some players would crash when joining a party.
  • Fixed an issue where the position of a weapon would break after a player used a zipline.
  • Fixed an issue with Night Sky Dahlia on Switch not appearing correctly during the Rogue walk-out sequence.
  • Fixed an issue where rejoining a match would not rejoin team voice chat.
  • Fixed an issue where the D40-C’s upgrade to remove weapon inaccuracy while jumping wasn’t working as intended.
  • Fixed a grammatical issue in Demolition to say “Pick up bomb.”
  • Reordered the perks of the following Rogues from least to most expensive: Lancer, Dallas, Gl1tch.
  • Fixed an issue where a match would not end, despite players passing a successful surrender vote, until a player was downed.
  • Fixed a spawn point in Breach that would spawn players inside of a crate.
  • Fixed an issue where automatic weapons would stop firing after throwing a projectile.
  • Fixed an issue in Spectate Mode where the cash amount shown under the mini-map would be displayed as $0.
  • Fixed an issue where player avatars would occasionally overlap the Diamond border.
  • Fixed an issue where Anvil’s Snow Jackal Outfit is missing a skirt.
  • Fixed an issue with Chaac’s SMG upgrade for No Jump Penalty not working as intended.
  • Fixed an issue where the planted bomb animation would only play after the bomb was planted.
  • Fixed an issue where, once a player died after flashbanging the enemy, the Flashbang icon would appear in the center of a player’s screen when they respawned.
  • Fixed an issue where standing ontop of debris would cause the camera to shift into first person.
  • Fixed an issue that caused Gl1tch’s ability to appear to be off cooldown after respawning without a Hack charge.
  • Fixed an issue that allowed the ping menu to be brought up over the Pause menu.
  • Fixed an issue where an empty Gadget slot would become highlighted after the player would be EMP’d or hacked.
  • Fixed an issue that caused disconnected players to remain “Immune” and run in place.
  • Fixed an issue with the aim animation breaking after throwing the bomb and dodge-rolling.
  • Fixed various grammatical issues in several Rogue bios.
  • Fixed several line-of-sight issues on the Palace map where the terrain would block clear shots.
  • Fixed an issue that caused Rogues to sprint or crouch without toggling “Hold to Crouch” or “Hold to Sprint.”
  • Fixed an issue where the point hold time for players in Strikeout would occasionally reset.
  • Fixed an issue where Ronin’s knife would occasionally disappear when using a zipline.
  • Fixed an issue where Ronin’s ability would fail to play when using a zipline.
  • Fixed an issue that occasionally caused female Rogue’s hands to appear broken when reloading secondary weapons.
  • Fixed an issue where players could use “Bleed Out” while being revived by Saint’s Drone.
  • Fixed an issue where players occasionally respawned in the dropship upon death at the end of a match.
  • Fixed several issues with the announcer reading the wrong lines in Team Death Match.
  • Fixed an issue where a player would respawn with Gl1tch’s Hack effect stuck on their screen if they died while hacked.
  • Fixed an issue where Saint's drone does not reset if the person downed is instantly killed, despite the drone never making it to the player.
  • Fixed an issue where both teams would receive an incorrect message when a player would cancel planting the bomb.
  • Fixed an issue that allowed the defending team to see the bomb’s plant progress.
  • Fixed an issue that caused the bomb icon to not appear correctly at the top of the player’s HUD.
  • Fixed an issue where Rogues would quip, “Behind us!” when stepping on barbed wire.
  • Fixed an issue where the ping icon would flash in the center of the screen when a teammate would use any comms.
  • Fixed an issue where the “Toss the Bomb” option was shown when dodge rolling inside the bombsite.
  • Fixed an issue where the hill timer at the top of the HUD would flicker when a player moved on or off the hill in King of the Hill.
  • Fixed an issue where animation would not play when players scored points.
  • Fixed an issue where the capture progress in King of the Hill would occasionally display inaccurately.
  • Fixed an issue where players occasionally became spectators after dying in respawn game modes, such as Strikeout.
  • Fixed an issue where matches would end abruptly, with no victory or defeat screen.
  • Fixed an issue with the camera “popping” after Lancer would dodge roll.
  • Fixed an issue with effect outlines not displaying correctly with upgraded Incendiary Grenades.
  • Fixed an issue where the bomb would not respawn at the base if thrown onto an unintended location.
  • Fixed an issue where Dahlia’s ability animation would not play while on a zipline.
  • Fixed an issue where Dahlia could occasionally not use weapons or abilities after cancelling her link with another player.
  • Fixed an issue on Canals where Rogues would be slowed down while running close to the corners of the containers located on either side of the map.
  • Fixed an issue where Lancer’s ability animation would occasionally continue to play after her ability ended.
  • Fixed an issue that occasionally caused the interior of the dropship to be dark.
  • Fixed an issue that caused the Rogue portrait to appear banned when selecting said Rogue after the ban phase.
  • Fixed an issue where the flash on Mack’s Lightbomb would fail to eject when placed next to an APS.
  • Fixed an issue that caused Seeker, Kestrel, and Sigrid to be unable to use their abilities while on a zipline.
  • Fixed an issue that caused Rogues to run awkwardly when sprinting immediately after picking up a dropped bomb.
  • Fixed an issue where crouched players failed to take damage from a lunging enemy attack.
  • Fixed an issue where a Rogue’s outline would appear behind an emote prop or dropped weapon or gadget.
  • Fixed an issue that caused Saint’s drone to be immune to Gl1tch’s Hack.
  • Fixed an issue that caused players to stand after rolling if auto-sprint was enabled.
  • Fixed an issue that caused Phantom to receive a red indicator for her Smoke Bomb when standing inside the Smoke Bomb cloud.
  • Fixed an issue where the terrain would occasionally appear to disappear on the Lockdown map.
  • Fixed an issue with Mack and Anvil where their ability detonators would float in the air when triggered while holding the bomb.
  • Fixed an issue on the Glacier map that allowed players to shoot through unintended locations.
  • Fixed an issue that caused Mack to be unable to detonate his ability after respawning occasionally.
  • Fixed an issue for PS4 players where Headphone Mix would remain ON when set to OFF.
  • Fixed an issue that caused Mack’s Lightbomb to be unequipped if no valid placement is found while Quick Cast is enabled.
  • Fixed an issue where multiple emotes were exploitable during matches.
  • Fixed an issue that caused some emote’s music to double-play when re-triggering the same emote.
  • Fixed an issue with the Nightshade Replenish perk not working as intended when purchasing upgrade two or higher.
  • Fixed an issue with deployable gadgets doing damage outside of their area of effect.