A new version of the game is now live with the following changes:
[GENERAL]
- Double drops from Luck spells now affect all player loot equally (previously it was calculated per player so some players would get double drops and some wouldn't) (feedback: Roccandil)
- The lower limit on earning XP from mobs is now 1 (previously 3: this will mean that more mobs give you XP than before)
- Enemies that won't give you XP now highlight gray when aggro'd to you
- You can no longer be affected by more than 1 INT spell at a time (the highest value radius spell is used)
- You're now "tagged" for loot and XP if you're marked as being in combat with an enemy (this means that spells and support roles now earn XP and loot without having to melee hit the target)
- You now restore 10% HP per second when out of combat (rather than +10 HP per second)
- Fixed an issue that prevented the Frost Cloud Mount from drawing (feedback: Klekotnik)
[UI]
- Added tooltips to settings options
- Added item amounts to the hotbar (this will be reworked with the API soon to ensure that consumed items aren't on the hotbar)
- Re-added players online text in the top right
- Fixed the chat box backing
- You can now toggle chat by clicking on the chatbox
[SERVER]
- Improved security
- Greatly reduced teleportation sensitivity (this should help with the rubber banding issue some users are experiencing)
- Resource nodes are no longer caught in chain aggro (feedback: Roccandil)
- Fixed an issue that prevented players from dying within 24m of a headstone
- Fixed an issue which was causing idle player updates to spam console logs
- Fixed a server crash caused by idle players
- Fixed an issue where Luck drop percentage worked inverse (IE 1% had a higher chance of double drops than 100%) (feedback: Klekotnik)
- Fixed an issue that was causing people on slower connections to not be able to launch the game (thank you Rilansis!)