Dear investigators, these last days before the release, the studio is working hardest than ever, to get the game as clean of bugs and full of new features (Both last minute ones, and those that you asked for in the forums) for its version 1.0.
Read the patch notes because this new version 0.95s comes with a lot of new things, that you will love for sure!
NEW CONTENT:
- New set of graphics for the Mine type levels: Now levels like the Old Mines, or De la Pour Crypt, have a new set of graphics.
- New enemies and traps in the Mine type levels: Be careful, because in these levels you will find now explosive mines and bloodthirsty rodents.
- Detective melee attack improved: Now the melee attack also stuns the enemies, making it very useful when you need to escape from those fast buggers.
- Detective range attack improved: Now the range weapons of the Detective have a small push effect on every impact, which stops the enemies. (We are still refining this new feature, so it could have some minor issues)
- Achievements: The achievements are active. There are still some of them under development, but about 90% of them are operative. Show your progress to the community!
- Minimap info: We have added a guide in the minimap, with an explanation of each of the icons that you can see in it.
FIXES & IMPROVEMENTS:
- Zoom out of the camera! Plenty of you told us that the basic camera of the game was a bit too close to the action itself. In this patch, we have put the camera farther than before, increasing this way, the general vision range in every room.
- We have reduced the size of some locations that were, let's admit it, way too big. Hopefully, this will increase the general pace of the game.
- Now it is possible to save the game in the Strange Room: To do this, simply open the Storage. Now it works in the same way as the Scanning devices of the previous patch. If you are tired, and you want to leave the game for later, simply return to the Strange place, open and close the storage, and you will continue from that exact position.
- We have fixed all the problems in the Green Fire location. Now everything works as intended.
- Fight against the Old Man. Now the portal is properly closed until you defeat the boss.
- Solved several issues with the map generation in the Thief levels.
- Solved the sound loop issue of the parasites.
- Now if you kill Jenkins again, you won´t receive the Sorcerer's notes a second time.
- Solved the issue with the Great Old Ones info items. Now you should be able to get 100% of every Great Old One.
- Now you don´t see the shadows of the invisible enemies.
So here it is! A very important patch in our opinion, and we really hope that you like it! Please share your comments with us, tell us your thoughts!
Thank you all!
The devs
