Hi guys!
Given the number of bugs we have found lately, we thought we'd release a small update this week aimed at correcting as many of them as we could so that you could keep playing as smoothly as possible before next week's update.
Here's the list, in no specific order:
- The loading screen bar could change size when almost done loading a new level, on the level that had been loaded beforehand and the new one
- Gameplay dialogue entities would hover slighltly above the lower border of the camera
- At times the player would take fall height damage when walking or running down slopes
- Exiting the gameplay level to main menu and selecting continue would freeze the game
- Exiting to main menu and starting a new game caused the skip tutorial q and x icons and the potato attack tutorial icons to disappear
- Reloading the prologue gameplay level from main menu or Potato Village would sometimes cause the player to drop from the sky, take damage and would cause the first level dialogue not to run
- Camera wobble when walking towards the background or the camera
- Saving the game right after unlocking the attack tutorial and reloading it would cause the related dialogue to reappear. Once triggered, it would lock the attack ability, preventing the player from hitting the bridge lever and advancing
- The appearance of a black band around the sky edges at the end of the training temple zoom out scene if the camera was already zoomed out during gameplay
- The text where Julius complains of being heavy during the parkour tutorial scene didn't fit entirely within the text bubble. Split into 2 separate texts.
- At times the player wasn't able to jump while standing from some objects, like boxes and stone platforms
That's all for now! See you next Friday with a content update, until then!