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Content Update!

Hello everyone!

We have some new content and bug fixes for you. We are currently still working on the platform level that was meant to accompany the update, it will be included in the next one. Meanwhile, here's the list of new stuff:

PROLOGUE GAMEPLAY LEVEL
We've been working on the TNT box explosions:

  • Added camera shake
  • Now twice as big
  • Breaks nearby boxes
  • Leaves a soot stain on the ground
  • Added a slight delay before explosion happens
  • Added a sound effect before explosion
  • Added a smoke particle effect for a few seconds at the end of the animation

POTATO VILLAGE

  • Added a conversation with the Sage bear
  • Replaced a few wooden boxes with their broken versions spread around the village
  • Added a couple more smoke particle effects
  • Added some animation to Claw
  • Darkened entities positioned in shaded areas, depending on their distance from the shade center
  • Added in-game dialogues to captive soldiers
  • Added in-game dialogues to Claw
  • Added in-game animation to the grey bear carrying the shield
  • Expanded the Claw dialogue sprite to look as big as he really is
  • Added a dialogue with the bear on the top left of the map

MUSHROOMS DEMO
Added a backflip animation when jumping from the small mushrooms

BUGS CORRECTED

  • Potato Village loading bar progression didn't correspond to correct loading progress
  • When Potato was placed to the left of the screen during dialogues the symbol on his forehead was horizontally inverted
  • Player vertical walks animations would skew to the left or right when going back to a resting position
  • Corrected a number of imperfections on the gameplay level soil paths (vertical lines)

That is all for now. We're switching to monthly updates from now on, the next update will therefore be on the 29th November!!

Have a great Halloween, until next time!