Hello everyone!
We have some new content for you and some additions/improvements to already existing stuff:
Game intro:
- Added movement to the flag and soldier invasion scenes
Gameplay:
- Rectangular boxes found on travel paths are now breakable using Potato's attack once unlocked!
- The signpost found right after the bridge can now be viewed infinitely instead of a single time
- The bridge to be lowered now generates dust when hitting the ground
- Fliers the player interacts with will now be broken and left on the path instead of just taken
- Added an animated flag to the soldier fort found in the latter stage of the gameplay level
- Added clouds to the temple preview scene background
- Julius now turns towards whatever background element it is interacting with rather than staying still looking to the side
Bugs solved:
- Some entities used to be rendered in the wrong order, i.e. you sometimes found them on top of others when they shouldn't be
- The pause menu bugs underlined in the last post
- Wobbly camera during the temple preview at the end of the gameplay level
Bugs found:
- We've noticed that physics can get wonky at lower FPS values, we will be fixing this with the next update
We'll be switching to weekly updates from now on. Next one coming on the 5th July, stay tuned!