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Content Update

Hi all!

We have some new stuff for you, including a small addition that we're very excited about!

Generic

  • The game intro is now skipable when starting a new game by hitting q on the keyboard or x on the controller
  • Increased in-air horizontal move distance when jumping while standing still
  • A small pop up message and sound effect will indicate both the start and the end of quests
  • Potato's attack now drains mp
  • Potato's attack now changes lifebar portrait to its attack image
  • Added a small animation and sound effect to indicate when potato's attack cannot be used due to low mp

Main gameplay level

  • The first portion of Potato Village is now accessible by walking off screen to the left! (Between the statues)
  • TNT boxes now explode on contact and cause half a point of damage

Potato Village!

  • The first, lower portion of Potato Village is now traversable in first alpha version
  • Added a couple of dialogue opportunities, including Claw (head guardian as seen in the intro)
  • Basic exploration of the lower portion of the village
  • The fliers quest is now unlockable only by talking to one of the guardian bears

Mushrooms demo

  • The small jump mushrooms are easier to land on
  • Now need to walk further left in order to leave the level and return to the main menu (whereas before it was easy to leave the level accidentally)
  • Added basic parkour moves as in the main gameplay level

Bugs solved

  • Playing the game over sequence twice would freeze the game
  • The fliers quest numbering showed up before the quest was unlocked
  • Fliers could be collected before the quest was started

As you can see, we've added the first part of Potato Village! We'll keep working on during the next few weeks, adding more dialogues, options for explorations and chances for you to get to know its inhabitants and tell you a more complete story behind the sudden reversal of fortune for these unfortunate townsfolk.

With this addition we're beginning to move towards the RPG part of the game, expect more in the near future!

Next major update coming on the 18th of this month. Given how the game is growing and bugs have a tendency of lying in wait until the worse possible time (ie when updating the build) we'll begin to post small bug patches in between mejor updates depending on what bugs we find and can fix in time.

See you all in a couple of weeks!