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Content Update!

Hello everyone!

We're adding some more stuff today. Nothing major this time, just an expansion of Potato Village mechanics and content and a couple of other small things:

  • The exploration mechanics in the whole village were remade entirely to allow much more freedom of movement
  • Added a first smoke particles test at the far right of the level, coming out of the window
  • Player can now run up and down in the village to explore it faster
  • Added some animation to the soldiers where they move around a bit randomly
  • First look at in-game mini dialogues between characters as Julius and Potato talk about their friends' possessions, found to the left of the village entrance
  • Made the in-game interaction pop up balloon more obvious and added a sound effect
  • Added an ad hoc loading screen background to both Potato Village and the Mushrooms' Paradise demo

The mechanics revamp took a while as we had to modify and update core parts of the engine, particularly player physics. This last component is currently somewhat buggy , we tried to get rid of as many bugs as we could but you might find Julius going through solid objects occasionally as a result.

We'll work to get rid of new and old bugs and improve both Potato Village and the first gameplay level by the next update, which will be Friday the 31st of October.

Next update will include a Halloween special, we're getting ready to add another small level and improve what's already there. Look forward to it!