An update for XENOGROVE has been released.
New Area Polish:
-The lava river leading to lava town now has correct collision
-It is no longer necessary to take the lava river to reach the town
-The expanded Savannah area now has foliage
Weapon Balance:
Recoil and drift are now calculated differently:
-If you rapidly fire a weapon while it is still recoiling, the weapon will now start to drift more aggressively out of control. This also applies to automatic weapons, so stability and recoil control balanced against fire rate is now an important consideration.
-Weapons drift less at lower stability ratings, but lower stability ratings incur a much greater penalty to control when rapid-firing.
This rebalance should allow for weapons to feel more controllable while still keeping recoil control and stability into consideration while choosing your weapon parts.
Weapon Switching:
-You can now carry a second weapon, which you can switch to with the scroll wheel
-Workbenches will operate on whatever weapon you currently have equipped.
After careful consideration, we have decided to allow the user to carry a second weapon, since only carrying one encouraged players to create a weapon that was a moderate all-around weapon instead of creating weapons that played to specific strengths. This way, the player should have more interesting choices about how they design their weapons. For instance, a player could carry a long-range weapon in their first weapon slot and a short-range rapid firing weapon in their second slot, giving them more control in combat and allowing them to be better prepared while still requiring thought about what they carry.
This should all contribute to increasing player agency and making combat feel more dynamic.
UX Improvements:
-You can scroll scroll boxes up and down with the right stick if you're using a gamepad. This should make it much easier to play in exclusively gamepad mode.
-The HUD now lists what AltFire part you are using below the AltFire cooldown indicator
-Foliage now gets pushed out of the way and rustled when you get close.
As always, let us know how you feel in the comments.
See you out there!
-Jon Sayer
Systems Developer
