Hi everybody, while we're fine-tuning the upcoming Traumatology DLC, we're still working on fixes and improvements, so here's the latest collection.
Big thanks especially for the new and improved community translations!
- Implemented code support for traumatology features
- [MOD SUPPORT] Maximum number of floors can be now set up to 12 and high numbers won't cause graphical artifacts
- [MOD SUPPORT] Added support for prefab rooms in departments added in mods
- Updated Italian and Polish community translations
- Added Swedish community translations for base game, doctor mode and hospital services
- Disabled counting of critical patients that are currently going through a treatment procedure as critical at their department to allow staff to fill their needs in the meantime
- Fixed palette for walls and floors in building mode not hidden for floor and wall types that don't support different colors
- Implemented automatic resizing of floor catalogue in building mode according to resolution
- Implemented cancelling of clinic only examinations (well, basic visual test) when hospitalizing patients
- Fixed anesthesiologists not counted in hiring card for internal medicine and infectious diseases department
- Fixed neurological testing examination not available for patients that can't talk
- Fixed patients allowed to be manually assigned to lab department
- Fixed event patients never allowed at normal hospitalization, always sent to HDU
- Fixed sometimes confusing 'long wait for treatment' popups right before the treatment starts
- Fixed food income counted twice in budget and causing sums in budget panel not adding up
- Fixed [Shift] not selecting center objects when using the delete tool
- Fixed 'forbidden action' sound played when coloring floors
- Fixed clone tool keyboard shortcuts working outside of building mode
- Fixed door placement deleting existing doors even if the new door is not allowed to be placed
- Fixed highlighting of area covered by a prefab not matching validation text on main panel
- Fixed ambulances not blocking other ambulance placement on their parking spot after load
- Hotfixed popup about paramedics with no workspace popping up after replacing rooms over ambulance drop off zone (where they're standing although hidden)
- [HOSPITAL SERVICES] Fixed patient satisfaction shown in statistics at pathology
- [HOSPITAL SERVICES] Fixed missing localization text when a patient is dead, without hospital services dlc installed
- [HOSPITAL SERVICES] Fixed a rare case of training not started because of a hidden error
- [INFECTIOUS DISEASES] Added more variety to diagnoses from events, not mostly rabies