Hi all, once again big thanks to everybody who keeps reporting issues, it really helps! We seem to be on a good track when it comes to catching the most critical ones - and hopefully, starting with the next patch, we'll be able to start including more and more of the planned or requested improvements.
Patch 5 - Project Hospital 1.0.14398
- Upgraded engine to Unity 2018.2 to bring proper retina display support on Mac and hopefully fix a few crashes/green screen issues related to Unity
- Added automatic cancelling of procedures that a doctor can't prescribe when the player manually switches a patient's doctor
- Updated cost of radiology prefabs
- Improved efficiency of radiology waiting rooms in case there's one shared waiting room for the whole department
- Improved the 'couldn't sit' satisfaction modifier, it's not applied at the reception anymore
- Fixed one case of stuck paramedics
- Fixed characters sometimes stuck during defibrillation when there was only one available defibrillator
- Fixed one more rare case of broken stretchers blocking patient transfers
- Fixed elevators not working correctly if there was more than 16 of them
- Fixed examination list not immediately updated after switching a patient's department by hand
- Fixed a hidden error in patients waiting for player but with no finished procedures
- Fixed a hidden error when cancelling hospitalization on a patient walking to bed
- Fixed load button in main menu starting loading even with no map selected :)
- Fixed 'buy ambulance' objective sometimes requiring two ambulances to be placed
- Fixed nurses allowed to do free time activities but not fill their needs at departments with patients who require care
- Minor fixes in the UI (wrong tooltips, text truncation etc.)
- Minor fixes in texts (medical accuracy, missing information in a few tooltips)
