
Nominate Raiders of the Lost Island for Labor of Love Award!
Here are a few fun facts about it that you probably didn't know:
- Raiders of the Lost Island started at the Global Game Jam, back in 2017.
- Inspired from board games like Forbidden Island and the way my kids wanted to grab those beautiful treasures for themselves, despite endangering the whole team.
- It is my longest and biggest project as an indie game developer.
- It is the game me and my family played the most.
- Over 280 hours recorded in Steam, though we started long before the Steam version was ready.
- My 2 kids grew up raiding together... well, most of the time one against each other :D
- They just played today with their cousin. They lost :p
- Good anger management tool. We still struggle - watch our live broadcasts :)
- Created as a solo indie developer in my spare time. Lots of long nights and weekends... no regrets!
- Over 4 years of development, in total 3646 work hours until today.
- Released on 2 platforms: PC and Nintendo Switch.
- Released on 4 stores: Steam, Nintendo Store, Itch.io, and Stove Indie.
- Localized in 9 languages, including Korean now.
- Payed me back about $1.5 per work hour so far, but who's in for the money anyway!?
- Presented at Gamescom, Casual Connect London, Dev-Play, and many other.
- Helped me make many new friends among indie developers and players.
- Freshly updated after one year adding 50 skills... because my kid said she wants to play again :)
- A few more features left in the design document. But that's a story for another time...
Keep close for more, as Raiders is here to stay!
Alex