
Dear Innkeepers!
Today is the final day of the Crossroads Inn Beta! Official testing and feedback gathering phase will be closed tomorrow at 8:00 UCT.
You've all been incredibly generous with the feedback and reports you have shared with us. Thanks to your notes and opinions we were able to heavily improve Crossroads Inn. We will continuously relay on your feedback during last two weeks of development remaining to premiere which is now set on…
🍻 October 23rd 🍻
… aaaand you may of course expect our team to work even harder after the release!
We would like to thank you for all the support you've shown us – both at the very beginning of our adventure and later in development. Thanks to you, your advices and suggestions, we've managed to develop and improve Crossroads Inn. What is important (some of you asked about that), we have not always included you feedback into beta build – many of your notes were already put into a separate premiere build we were working on in the same time. So don’t be upset if some of improvements you requested weren’t visible in beta build – it will be included in final game, it’s a promise!
Thanks to your cooperation on Discord/Steam we've created a game that hopefully will make you happy – and will provide you with countless hours of fun and challenging gameplay. We promise to drink one or two beers to your health after the release... well, maybe rather after few first patches;).
We will also announce a special infographic soon, informing you about the plans for free DLC content coming after the premiere as well as bigger additions we plan to add to the game in upcoming months.
Here’s a list of changes/additions we have made in final build that was requested by you or happened development-wise during Beta:
Campaign/story:
1. Additional storyline branches added, Campaign mode is now divided in 4 chapters (one of them being a prologue);
2. New tutorial added (before Act I);
3. New NPCs (including the plot-related ones) added;
4. Innkeeper's Journal redesigned; players will find tips, information about the world and characters, as well as statistics showing the progress and development of the inn;
Graphics/Mechanics/UI:
1. More efficient improved lightning system;
2. UI heavily redisigned, making it more user-friendly;
3. Hundreds of bugs and crashes fixed;);
4. Several dozens of new visual assets included:
- Dishes models
- Additional furnitures and decorations
- Different types and colours of walls
- New types of floors
- New windows and doors models
- New stairs models
5. Bards-related mechanics improved: their performances have new animations, melodies, lyrics, and special effects;
6. Adventurers-related mechanics improved (AI, pathfinding);
7. Vedetas interact with the patrons now;
8. New character animations added, the old ones improved;
9. Improved room renting to both normal patrons and ‘special’ ones;
10. Performance on older computers improved;
11. New loading screens added;
12. New recipes in the inn (both dishes and alcohol) designed and added;
13. Bards interactions with the patrons improved;
14. Cleaning-mechanics improved;
15. Fire outbreaks added;
16. Brawls between guests added, bouncers now throw lousy guest out;
17. Equipment and objects can be now destroyed and deteriorate over time;
18. Health mechanics of both employees and guests added;
19. AI of the characters greatly improved;
20. Food production and processing improved;
21. Outhouses added (yeah!);
22. Upgrade tree added;
23. Improved mechanics related to employee and Inn management (setting task priorities, selecting what resources should be stored in which object, changing the priorities of the rooms and so on) added.;
Localization:
1. Full English and Polish localization finalized (whole text and VOs);
2. German localization in the works (whole text);
Sound/Music:
1. 45 minutes of new music added;
Truly Yours!
CROSSROADS INN DEVTEAM