Hi all,
Sorry for the delay since the last update. The game is a lot more solid now, and most major features intended for full release (alternate maps, random events, staff commanders, etc) are in the game albeit with room for improvement. So I figured it was time to get a few more eyes on it and release the Mac version. This will hopefully provide me with more fresh opinions on the game while I go through and do things like add more tooltips, fix minor bugs I've been putting off, and improve quality of life in general.
Most of the work this update has been under the hood both to get the Mac version working, and simply to streamline the code a bit more for my own sake. Nevertheless, I did find time to implement a few suggestions from the forums, as well as finally getting around to fixing the sound effect volumes.
Bugfixes/Changes:
- Units under attack from non-melee sources will be noted in the Event Log even if the Log is hidden. Previously, events would only be logged if the popup was open.
- Clicking on a tile was previously strange because both the mouse button click and release were being counted, resulting in occasions where a ground tile would be selected and immediately de-selected. This is fixed.
- Clicking on a tile now automatically deselects selected units, similar to pressing the ESC button. There is a new hotkey available when adding new units to existing selections. Holding this button causes unit selection to act the same as before.
- Fixed SFX volume slider issue.
- Reduced volume of rifle and machine gun effects.
Thanks for playing!
