Hi all,
I've added the Meuse-Argonne front to the list of possible map types.

The main difference in this map, besides the inclusion of the Americans, is the Meuse river acting as a large barrier between the two lines. The original focus of this map was going to be close-quarters forest combat in the Argonne, but I realized the game wasn't very fun. Reconnaissance was basically non-existent, and the gameplay consisted of simply sending your men blindly forward. Thus I decided to move to the other end of the sector and simulate one of the many crossings over the river Meuse onto the heights of Meuse beyond.

The game starts in 1918 with many upgrades automatically unlocked. If you play as the Americans, offensives happen much more frequently to allow you to be more aggressive. Tanks are automatically available for the Americans, while Flamethrowers are automatically unlocked for the Germans.

If there's something else you'd like me to add, feel free to let me know!
Bugfixes/Changes:
- Meuse-Argonne map has been added.
- Fixed potential issues in the event of a successful enemy offensive, such as tiles not being claimed properly.
- Bigger raids are more likely to be revealed, placing your units at risk.
- Whether or not units are revealed is now affected by their readiness levels.
- Attack strength is more heavily affected by readiness.
- Fixed bug in which weapon name in Order of Battle screen didn't match the actual primary and secondary weapon names.
- Updated weapon names for tanks.
- Hovering over the number of units attached to a tank will now show a list of unit names.
- Fixed bug with tanks not being able to attack properly.
- Fixed Flamethrower units, which weren't working properly at all.
- Can now use the "Replace" button to add Cavalry battalions on the Eastern Front.
