Hello there!
I'm back for a new devlog about the game. Little more than two weeks have passed since the last one and I have been working on a lot of things. Let's go!
Supercell formation

I think that this will be a sticky section because it will be evolving during the game development to get better results. I have changed the supercell appearance to make it more realistic and it is pretty impressive right now. This "picturesque" screenshot (to quote Black_Eagle99 ːsteamhappyː) captured during the sunset gives you an idea of the new supercell rendering.
Wind information

As TylerPlaysGTA5 suggests in another thread, the wind is very important in storm chasing and I have added more info inside the car about it to better predict movements of supercells. It becomes less accurate when approaching windy zones but it can be very useful when chasing a faraway tornado.
Trees damages

In the last version, trees can be damaged by tornadoes. Tree branches are thrown away, leaves are pulled out and even trunks can be torn off by strong tornadoes.
Car interactions


Your car is your best friend in this game. Without a car, you will have to run to chase (escape from?) tornadoes. To add more interest in driving mechanics, beside from fuel management, I have added some new interactions as repairing car damages or pushing the car when it is stuck in mud during high precipitations weather.
Main menu

It is a temporary UI but it will gives you a better idea of what to expect about the game.
The "Customize" option lets you update your character and car appearance depending on your XP level.
Right now, the free roaming option will not be available for E.A. launch because I use it for testing purposes and it needs to be upgraded.
Online



It has been the main focus of work since the last devlog. I have fixed a lot of things and it is now working as it should. You can't drive other player's cars, but you can sit in passenger seat in cars that belong to your team.

To make chatting easier with gamepad, I have also added a quick chat option as in a lot of other online games.
Launch date
There is a lot of work remaining before Early Access launch but I don't think that anything could be blocking the development. There isn't a fixed day, but it will be released during the first two weeks of june.
As I wrote in another thread's comment, the price will be lower than what I said before (it was setted about $15-$20) but I can't say anything more precise as the final price has not been fixed yet.
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That's all for now. Don't doubt to tell me what you think about this devlog and if you have any suggestion in comments. It is really great to read that you are waiting for the game to be launched. It is very motivating!
Thank you so much for all of your kind words.
Stay tuned for more info!