Aloha storm chasers!
After two weeks of silence, I'm back to share the current development state of the game.
I have lost a couple of days of work because of my source code repository (where I save all of my work on the game to avoid any issue in case of computer damage). The size of the game's project is getting very big and I had to find another way to save everything in a safe place.
Beside of this problem, I've also been out another couple of days for personal reasons.
Anyway, those have been the progress made during the last two weeks.
Money management

Inspired by some of your comments, I have added money management to the game.
It is the main feature I've added to the game since the last devlog. It is really a great change and it will change the way you'll play in online game mode.
At game start, all players will have the same cash quantity to spend during the whole game duration.
Currently there is no way to earn money but, maybe, I could add one later.
So... how it works: inside the gas station shop (in the center of the map) you will be able to buy new items and to upgrade other ones.

Of course, you don't have enough money to buy everything so you will have to choose wisely what you need to track tornadoes the best way.
Money will also be used to repair your car and to refuel (both in gas station too).


It is a big change as there are other players in your team, so you could create strategies to upgrade your radar while another team mate buy two or three probes and another one upgrades his photo storage to be able to take more pictures.

Of course it is only the beginning and it could become more complex during the Early Access, but I am really exited with this new feature.
Car behaviour
Another small features has been added to the driving experience.
The car engine will be off at game start or when you are refuelling.
The car will no longer explode automatically when it takes too much damages (only a powerful hit will made it explode).
When you are near a tornado, wind gusts will influence the steering.
Some screenshots
I haven't done significant changes in the graphical part of the game, but here are two screenshots taken during my last testing.


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That's all for now.
The game will be launched in june but I don't know the exact day of month.
I will not add any new feature to the game before Early Access launch. I will now focus on bug fixing and closing some legacy tasks that needs to be done before the launch.
Thank you so much for all of your kind words.
Stay tuned for more info!