
New Campaign Map
Campaign Map #6 is here! It's a large, varied map that will introduce the player to Elemental mana power. The starting center town is surrounded by four distinct biomes, and you must venture far out into each to find the four Temples of Fire, Water, Earth, and Air. These produce matching types of Crystals that you can research to unlock new magical technology. Once that research is mastered, you can craft and sell extremely valuable Spellbooks to achieve victory.
It will take a large network of roads, rails, and pipes to move all the necessary goods around, but there are a number of helpful trading posts around the map to assist you. In particular, the two trading posts closest to the town are looking for Exotic Fruits (Cactus Fruit and Dragonfruit) and if you can supply them you gain access to a great source of coins and materials.
Balance Changes
- Bandage, Poultice, and Medical Wrap moved from Workshop to Medicine Hut. For compatibility reasons, legacy maps will automatically be set up with a custom rule override that retains a copy of these recipes at the workshop.
- Steam Pipe recipe consumes 1 Iron Ore instead of 2, and produces 2 Steam Pipes instead of 1
- Rail Tile consumes 1 Stone Slab instead of 2, and produces 2 Rail Tiles instead of 1
- Remedy now worth 4 Blue Coins (up from 3)
- Poultice now worth 3 Blue Coins (down from 4)
- Antidote worth 14 Blue Coins (up from 12)
- Medical Wrap worth 18 Blue Coins (up from 14)
- All recipes that produce Elemental Crystals decreased baseline production time from 6 seconds to 4 seconds
Misc Improvements
- Path preview when drawing pipes has been improved
- Improved performance related to Affinity Tooltip panels
- Improved performance of modifying roads and houses
- Bottom-left button grid now shows more buttons than before, instead of hiding behind mouse-over popup menus
- Natural resource groupings are cached so that displaying them doesn’t take as long when using the World Data panel
- When placing Farm Tiles / Tree Planters / Omniplanters, blocks that already have that structure type are no longer highlighted, making it easier to see where they need to be placed
- Grabber will now auto-create when placing a single belt facing away from a building (used to have to drag a path of 2+ tiles)
- Inventory slot detail menu and Item filter selection panel are now draggable
- Dragging a menu panel will make it the front-most UI panel
- Improved performance of preview paths
- Improved performance when building anything while game is unpaused
- Path Planner tool is more reliable when end target is on steep or uneven terrain
- Added tooltip descriptions for farming supply actions
Bug Fixes
- Fixed trains continuously loading goods from a building when multiple valid items are being continuously delivered to the building (even when ‘hold until full’ is off)
- Removed obsolete “Fruit Juice” and (plain) “Jam” recipes from Kitchen. For compatibility reasons, legacy maps will automatically be assigned an override rule that keeps them active.
- Fixed bug: tile affinity was conferring yield bonus to a resource even if the affinity was for another item type
- While the tutorial is active, opening the victory conditions panel early will no longer skip the tutorial step that requires you to open it
- Fixed cursor tool preview block being too opaque
- Fixed bug: when placing path structures like chutes & belts, arrows indicating default access into or out of building were not being displayed correctly
- Fixed 2D grid selection highlight not appearing
- Fixed bug: Priority Sorter was acting unreliably
- Fixed bug: workers would not re-attempt to harvest resources if they had fully depleted but then regrew
- Fixed bug: resources, affinity, and mining layer wasn’t being correctly loaded on northern-most row of each terrain chunk, resulting in straight lines missing data
- Fixed patches of missing affinity in Campaign maps
- Fixed bug: placing a farm tile wouldn’t immediately update the inventory display panel of the resource on that tile
- Removed item Descriptions for physical items, they were often unhelpful and out-of-date
- Fixed bug: Apple Jam and Apple Juice were not showing their recipe inputs in their tooltip panel
- Fixed bug: worker units not triggering ‘On Exit’ condition of agent trigger
- Fixed bug: ‘Hold Until Complete’ was not working for loading trains
- Fixed bug: Victory Condition of ‘Item Sell Counts’ wouldn’t store tally of items sold with the map file
- Fixed some missing localization