After the big House, Market and Mining overhauls, I took a small break from feature development to run through my to-do list and fix up a number of bugs that have cropped up that I didn't previously have time to address.
A couple small features worked their way in (like Idle Worker notifications and copy/paste of worker behaviors), but most of these patches in the past two weeks were about just removing a huge of pile errors or inconsistencies that may have been annoying. So here's a big list of all the stuff that was fixed!
Coming next: My plan is to start working on a blueprint copy / paste tool. After that I'll probably do a big overhaul to resource generation, so that maps don't feel as crowded and so that there's a good reason to expand to all corners of the map.
Ok here's the patch notes:
Version .125
- Fixed crash/hang that might happen when deleting building that was receiving belt or chute items
- Fixed display bug where buildings would display icons of inventory items they no longer own
- Assigned worker behaviors are displayed immediately, even if assigned while game is paused
- 'Deliver Everything' behaviors will display valid items being transferred
- Can highlight objects and move camera while Data Overlay view activated (Default key: F)
- Improved constrast on Build menu to improve readability
- Fixed Fish resources no longer being visible
- Farm 'Harvest Grain' recipe time increased from 1.5 to 2 seconds
- Forester 'Harvest Wood' recipe time increased from 2 to 3 seconds
- Gold Ore mining regeneration speed increased from .0015/sec to .0025/sec
- Elemental Ores mining regeneration speed increased from .0025/sec to .003/sec
Version .126
- Pasture reverted to 25% bonus per worker (down from 100% per worker)
- Made Mine-Resource link calculation much more efficient
- Buildings will cycle through available output items when auto-outputting to chute, belt, etc.
- Rails and chutes will no longer cost resources for updating existing endpoint when extending in new direction
- Help key (Default: '.') will open help panel even if no object selected
- When Help key is pressed while object selected, Help menu will properly jump to and expand the entry for that object type
Version .127
- Organized Filter Selection panel a bit more
- Top-level filters like 'Basic Foods' will now match with sub-filters like 'Vegetables'
- Fixed bug: item tooltips for many filters were not showing component item details or sell values
- Filter OmniTemple Offerings now works and has correct label
- Fixed bug: Rail Tiles not correctly connecting to existing paths when existing path was facing a building
- Fixed bug: belt / chute item and building inventories were not being properly refunded to player on deletion
- Fixed bug: Item tooltip on Gourmet Foods not formatted correctly
- Fixed bug: Goods panel would sometimes endlessly scroll to bottom of list when sorted
- Fixed bug: Workers would often fail to discard owned items when assigned a new behavior
Version .128
- Added notification button when a worker is idle - click on button to jump to next idle worker
- Worker panel is sorted with Idle workers at top
- Worker panel is pinned to left-side of screen, so it doesn't obscure selected worker
- Worker panel will show icons for Move behaviors
- Worker panel will show natural resource icons for Harvest behaviors
- Can issue commands to workers selected via Worker panel without dismissing panel
- Markets no longer have a 'max path distance' limitation when connecting to Houses.
- Markets will only connect to houses that are at or within 12 world unit heights
- Added option to lock framerate to 70 FPS
- Active radius is drawn for all Markets when placing House
- Fixed bug: missing changelog on launch menu
- Fixed bug: wagons & caravans would often re-route to storage buildings when trying to pick up partial cargo loads
Version .129
- When creating worker units, preview shows correct worker type instead of basic cube highlight
- When placing a Rail Cart, the cart direction will be shown and automatically maps to valid underlying rail paths
- Can use the Rotate key to change direction of a selected or Moved Rail Cart
- Simplified Rail Cart controls button and improved display - now just Forward, Stop, and Reverse.
- Fixed bug: deleting paths underneath workers or belt items might leave them suspended in mid-air
- Fixed bug: adding underground mining layer for legacy maps might result in conflicting target IDs
- Fixed bug: deleting Chute or Belt would not refund the items sitting on them to your Base
- Fixed bug: changing cursor action while dragging camera view was getting stuck in camera drag mode
- Fixed bug: growing crops and trees would be positioned too high above the ground
- Fixed bug: Item Filter display missing on Agent Trigger
Version .130
- Copy / Paste will now apply a Math block's right-hand operand
- Copy / Paste will now copy worker behaviors
- Paste can be applied to multiple selected units at a time
- Fixed bug - Completing any Infinite Research would deactivate that research recipe at any other schools
- Fixed bug - Pasting to a selected object would not update its displayed detail panels
- Fixed bug - was able to inadvertently delete terrain paths while in 2D layer using right-click deletion
- Fixed bug - Worker Units would discard valid items when targeting Barn if any slots had non-matching item filters
- Fixed bug - Changing active Hotbar would inadvertently preserve the highlighted hotbar item slot
- Fixed bug - Storage Buildings would output items from 'Input-Only' inventory slots if it had the same type of item in a Storage or Output slot
- Fixed bug - water-accepting buildings like Pasture and Farm would automatically initialize with 1 water, even if not near water source
Version .131
- Fixed bug: ESC would not close out the Market or House happiness detail panels when pinned with mouse click
- Fixed bug: Infinite research would not update costs when a level completed, unless recipe was toggled off and on again
- Fixed bug: Deleting an Idle worker wouldn't update the Idle Worker alert notification
- Fixed bug: ESC key would not close the Worker Overview panel
Whew!!
P.S. Patch notes are also always posted in this sub-forum, you can 'Subscribe to Forum' and get notifications whenever I post something here:
https://steamcommunity.com/app/860890/discussions/3/