
- Workers will re-target resource dropoffs to the new chute endcaps when chutes expanded or deleted
- Item Targeting panel will display item options based on specified slot filters, even if building does not contain those items yet
- Can specify Random Seed on create game menu (existing seeds can be found as 'randomSeed' value in save files)
- Improved loading times
- Fixed bug: Lots of lag when placing Farm Tiles or Planters when lots of Farms/Foresters existed on map
- Fixed bug: Lots of lag when removing Omni or Mana pipes from large pipe networks
- Fixed bug: several sellable items not showing destination market or price in item tooltip
- Added option to select 'All' available Biomes in Create Game Menu
- Bases no longer start out with designated inventory slots, as 16 unique slots is now sufficient
- Improved visual tooltip for Steam Power
- Depleted resources are now walkable