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Patch .122 released

  • Added toggle to Omnitemple to automatically collect delivery bonuses & trigger new request
  • Selected Fishery UI is now more clear about production speed bonuses vs. baseline speed from nearby water count
  • When placing Fishery, instructions to place near Water are shown in the bottom informational panel
  • Buildings that automatically intake nearby water also have a descriptive icon and tooltip in selection panel
  • Gourmet Foods now unlocks at base level 4 instead of base level 6, and doesn't require Polished Stone
  • Specialty Goods now unlocks at base level 6 instead of base level 7
  • Mana Pipe blue coin cost lowered from 4 to 2
  • Steam Pipe crafting time lowered from 10 seconds to 6 seconds
  • Mana Crystal crafting time lowered from 10 seconds to 8 seconds
  • Fixed bug: Infinite Market Consumption not having intended effect
  • Fixed bug: Markets not always evenly distributing to linked houses
  • Fixed bug: Chute directionals might be ignored if spawning from building onto an intersection
  • Fixed bug: Market happiness values might overflow display with values over 1000
  • Fixed bug: Goods items weren't always showing up in menu panels in their correct hierarchy order
  • Fixed bug: Build menu searching would sometimes ignore leading character
  • Fixed bug: Chute endpoints perpendicular to existing buildings would not be considered valid dropoffs
  • Fixed bug: 'Deliver All' behavior targeting chutes wouldn't test to confirm chute endpoint validity
  • Fixed bug: Upgrading a House might not trigger consumption of newly requested items from linked Markets