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Patch .122 released
Added toggle to Omnitemple to automatically collect delivery bonuses & trigger new request
Selected Fishery UI is now more clear about production speed bonuses vs. baseline speed from nearby water count
When placing Fishery, instructions to place near Water are shown in the bottom informational panel
Buildings that automatically intake nearby water also have a descriptive icon and tooltip in selection panel
Gourmet Foods now unlocks at base level 4 instead of base level 6, and doesn't require Polished Stone
Specialty Goods now unlocks at base level 6 instead of base level 7
Mana Pipe blue coin cost lowered from 4 to 2
Steam Pipe crafting time lowered from 10 seconds to 6 seconds
Mana Crystal crafting time lowered from 10 seconds to 8 seconds
Fixed bug: Infinite Market Consumption not having intended effect
Fixed bug: Markets not always evenly distributing to linked houses
Fixed bug: Chute directionals might be ignored if spawning from building onto an intersection
Fixed bug: Market happiness values might overflow display with values over 1000
Fixed bug: Goods items weren't always showing up in menu panels in their correct hierarchy order
Fixed bug: Build menu searching would sometimes ignore leading character
Fixed bug: Chute endpoints perpendicular to existing buildings would not be considered valid dropoffs
Fixed bug: 'Deliver All' behavior targeting chutes wouldn't test to confirm chute endpoint validity
Fixed bug: Upgrading a House might not trigger consumption of newly requested items from linked Markets