
This update is an overhaul of how Markets and Happiness works, based on lots of player feedback that I've gathered over the past few months. I think this system will be much more fun & challenging, while also being simpler to understand!
The big picture is: You still deliver goods to Markets. But these Markets automatically deliver to connected Houses, which now have 50 (!) Goods categories that they can simultaneously consume. Each category that is actively supplied generates happiness.
You can double-click on any Market or House to see the current goods satisfaction status.
A key feature is that the item consumption cooldown is much faster than Happiness decay. This means items can be consumed pretty rapidly (for a high throughput ceiling) without making it impossible to keep all your houses happy with high-end goods. It also means mid-tier endpoint items (like Shoes, Wood Axes) aren't made obsolete, nor can the system be maxxed out with just a few high-coin-producing goods.
Also, to make it possible to achieve this massive variety of deliveries, the limit on Markets has been removed. Also, Houses can link to as many nearby Markets as you want - as long as they're within the same road network.
It may need some additional balancing but so far the feedback has been really positive on this new change! Hope you all like it, and please let me know what you think.
Full patch notes are here: https://steamcommunity.com/app/860890/discussions/3/1627412171710336407/
Thanks for playing! And as always, if you like these updates, then Steam reviews are very much appreciated :D