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Build 0408-CL794: Major Arsenal Expansion and Smarter Enemy Behavior

Main Build 0408-CL794

Main Branch,

We’ve rolled out Build 0408 to the Main Branch. You get new weapons, new sights, smarter AI, sharper audio, and key fixes.

Added

  • VSS, 9x39mm subsonic ammo and has a built in suppressor (Tigers)

  • VSK, 9x39mm subsonic ammo and has its own suppressor (Tigers)

  • M24, .338 bolt-action rifle (Bulls)

  • UMP, .45 SMG (Spartans)

  • Added new Sights:

    AKs and all new Tigers guns now have access to the PKS (7x), PSO (4x) and Kobra reflex sight. The VSK also gets access to the PU 3.5x scope.

  • M4S Aimpoint with 3x Magnifier (toggle with Z)

  • Added AI damage multiplier (%), currently only in solo play AI options,

  • AI behavior: NPCs may retreat from combat when overwhelmed,

  • Solo play: manual Redeploy button and a short timer instead of automatic redeployment and full timer

Edits & Tweaks

  • (server config) JSON files are now formatted on save,

  • NPCs now keep their weapons lowered when not in alert state,

  • Increased exfil helicopter audio range,

  • Team weapon selections are now:

  • Bulls: XM7, XM250, G28, M39, M24 and MPX

  • Dragons: M27, Mk46, SRS, M38, SRS and MP7,

  • Spartans: Mk17, XM250, Mk20, SRS and UMP-45

  • Tigers: AK200, AK201, Mk46, VSS, SRS and VSK.

Fixes

  • Mortars should not appear in Solo Play,

  • MPX and MP7 were not ejecting shell casings reliably,

  • Fixed chainlink fences that could not be shot through reliably (especially at Port Lobos),

  • Picking up attachments on the firing range would remove all other attachments,

  • Join in Progress now respects team locking - good especially for Co-Op if you want to ensure new players join on the same team. Admins can lock teams hovering over the team icon on the left in Lobby.

  • GPS with M24 or Land Drone controller was not fully on screen,

  • Mission intro text should not block input (should not have to wait to open Esc menu)

Known issues

  • Some minor typos in the loadout (UMP_45),

  • Camera may temporarily appear under the map right before you enter spectator

  • Reinforcement timer when joining in progress may read 0, but the timer is actually running