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Development Recap of Aquaculture Land - Ver. 0.7.11(3)

Hello.
How are you today?

First of all, we really want to say thank you very much to all of you that buy our game, play our game, give us your feedback or suggestion about the game, give us your reviews, and for all of your support so far. We really appreciate it.

It has been almost a year since Aquaculture Land has been released to Steam Early Access. And during that time, Aquaculture Land continues to grow. Thanks to all your feedback and suggestions, we can make Aquaculture Land better.

At this time, Aquaculture Land has reached version 0.7.11 (3). Lots of changes have occurred when compared to the initial version. Especially in terms of appearance and of course the existing features.

So without further ado, this is the current version of Aquaculture Land!

Thematic Pixel Art UI

The thematic pixel art UI is a new UI design we tried for Aquaculture Land. We decided to make this kind of design when we want to change the UI design at that time. We got feedback and suggestions about the design of the UI that a little not match with the theme of the game. At first, we just wanted to change the color but then our artist team had an idea to try pixel art design for the UI. We are going to change the design of the UI, so why not try something new? We also make a survey about the design and we’re very glad to know that you guys like this thematic pixel art design

Customer Bond Level

Changes to the order system are our first step to redesign the core games and goals of Aquaculture Land. Later, your goal in playing Aquaculture Land is to build relationships with your customers. By completing the request that they give, your relationship level (we will call it "Customer Bond Level") will increase and as the Customer Bond Level increases, you can unlock something new (fish, items, features like breeding and fishing, etc. ).

So in addition to getting money as a reward after fulfilling customer orders and exp points for the farm level, you will also get exp points for raising customer bond levels. But for now, we haven't added an unlocking system via the customer bond level yet, the unlocking system still depends on the farm level.

Worker for Helping You Manage Your Farm

Worker will do the farm job for you. By default, worker will automatically do their job such as maintaining equipment, feeding fish, etc. But you can choose whether to make them stay self-initiative or player-directed in doing something.

You can also recruit more workers to make it easier for you to manage your garden. In total there are 10 workers that you can recruit with different points on each status.

Deadline and Quality for Customer Orders

For the current version, we add several criteria to the order feature, quality and deadlines. Quality is a minimum requirement for fish that you can send for order and deadlines are a time limit that you can use to fulfill the order. With these two things, you'll be challenged to fulfill orders with a good quality and lots of fish within a certain period!

Breeding System

Breeding is a feature to make your fish have a better status. With the breeding feature, you can increase your fish seeds basic statuses such as growth, quality, and weight. Breeding is one of your solutions when you get a difficult order that needs a good quality or amount of fish within a certain period.

One thing to remember, only new fish seeds status that will change after the breeding process. If you have same species of fish on your pond with your chosen fish for breeding, that fish status won’t be affected.

Build Fishing Pond and Get Money From Your Visitor

Fishing pond is a feature that we make because we got feedback that said it takes a long time to receive some money from selling fish. And when you wait for your fish to be big enough for you to sell, you have no income. This fishing pond will be your steady stream of income. So, while you wait for your money from selling fish, you will still get some income from visitors that fish on your fishing pond.

Market Demand

Market demand is a feature we create to make the game more balanced. Before, if you want to get much money, it’s quite simple to do. You just need to raise fish with the highest selling price then sell it to the market. But we don't want you to only focus on one fish. We want to make it more balanced so that each fish has the same chance for you to raise.

With the market demand feature, the more often a fish is sold to the market, the lower its selling price becomes. So, if you only focus on selling 1 type of fish to the market, the less money you get from selling that fish. We hope with this adjustment, the fish that will be used by you will be more varied.

We already made a thread about the Early Access State of Aquaculture Land in the discussion. At that thread, we will always update the current state of Aquaculture Land. We also include a list of planned features that we will later implement in the game as well as features that we have implemented in the current version. You can check the thread here.

Right now we still work on new features for our next update. Just a little sneak peek, our new update will be a demo version of Campaign Mode. We’re so excited! We can't wait to show it to you! We hope everything goes well so we can show it to you soon.

This will be the end of this development recap. If you still put Aquaculture Land in your wishlist, make sure you buy and try Aquaculture Land now before our next update.

If you guys have any feedback or suggestions about Aquaculture Land, feel free to tell us. That will really help us. We always want to know what you think about Aquaculture Land, what do you feel about it. So, we can make it more enjoyable for you when you play the game.

Join our Discord Channel: https://discord.gg/Fkk2wsC
Follow our Twitter: https://twitter.com/MaulidanGames

Have a good day.
Cheers!

https://store.steampowered.com/app/858630/Aquaculture_Land/