Hi guys.
How's your day?
For this week, we are still balancing the Aquaculture Land system, especially for pond equipment and market. We made little adjustments to how the market works and also the status of pond equipment. So you can be more challenged and enjoy playing Aquaculture Land. What are the adjustments made? Let's take a look at this update.
Market Demand
One way to get money in Aquaculture Land (for now) is to sell your fish to the market. Actually, to get a large amount of money through the market is quite simple. You just need to nurture the fish that has the highest maximum selling rate, then after the right moment (when the fish has a good market price) you only need to sell the fish through the market. Due to the absence of reciprocity from that, we think the player will only focus on nurturing one type of fish (fish with the highest selling price). Therefore, to make the player not focus on just one fish, we come with market demand idea.
With the market demand feature, the more often a fish is sold to the market, the lower its selling price becomes. So, if the player only focuses on selling 1 type of fish to the market, the less money he gets from selling that fish. We hope with this adjustment, the fish that will be used by the player will be more varied.
Reliability Status of Pond Equipment
We also make adjustments to pond equipment. We plan to provide reliability status to pond equipment. So, in addition to doing maintenance on electricity sources, later players will also do maintenance on pond equipment.
The main purpose of giving reliability status to pond equipment is to increase the upkeep that needs to be done by the player. Because for now, we realize the upkeep that can be done by players on the existing system is still too little.
So, later on, for electricity sources will have two kinds of maintenance, refuel and repairs. While for pond equipment, player only needs to do repairs for the maintenance.

In addition to the two things above, we also plan to balance customer orders and all matters related to income and expenses.
A few days ago, we got feedback that said that Aquaculture Land is still too easy because to get a large amount of income is very easy, but it is not matched with equal expenses. And we also agree with that. We also get some suggestions from @SpeedyGarret and @convey about balancing that can be done to income and expenses. And one of them is about balancing customer orders. So for future updates, besides staying focused on redesigning our core gameplay, we will also be balancing in several things.
With this devlog, we also change the game build version into 0.7.8(Build 3). In this new version, we have a little change with the BGM. We try to make a playlist of BGM for the game. So you will not only hear one song all the time, but you will hear several different songs in turn.
If you guys have some suggestions or feedback about today's update or Aquaculture Land, feel free to tell us in the discussion section or click discuss button below. We always make a note for every suggestion and feedback you give us.
https://store.steampowered.com/app/858630/Aquaculture_Land/
Have a good day guys.
Cheers!