Hello guys!
How are you today?
Hope you guys are doing okay.
Last week, we made a devlog about how and why we decided to change our UI design. Not only that, but we also put a survey about our new UI design.
In the survey we asked last week, we tried to compare the new UI design (thematic pixel art) with the current UI we used on the experimental build. We want to say thank you so much for all of you that spare your time to fulfill the survey and give us feedback. We really appreciate your time and feedback.
New Thematic Pixel Art UI
We already checked all the data we’ve gathered and come up with the result. So, are you guys ready for the result? *drum roll*
Here’s the result!

The new thematic pixel art UI design will be the UI design we used for Aquaculture Land. We also get some feedback about the new design like the button is not that stand out if compared to the white UI design. We tried to implement the feedback about the new UI design and hopefully will make it better.


We are glad to know that you like the color we used for the new design. Because the main problem we get from the feedback for the white UI design is the color isn’t that match for the theme of the game. The thematic idea we took for the new design also got positive feedback from you guys. Really happy to know that!



The main build of the game has already been updated with the new UI design. If you haven't updated the game, go update the game and try the new thematic pixel art UI!
Experimental Build (ver. 0.7.11(Ex-1)) to Main Build (ver. 0.7.11(1))
Things to remember, we also move the current experimental build (ver. 0.7.11(Ex-1)) to the main build. So basically the new update is the experimental build with the new UI design (with some fix in some places so it's ready to move to the main build). We already updated the tutorial section on experimental build some time ago. But we still haven't updated the translation yet (except the English language). So, if you try to change the language into another language (other than English), the tutorial will be still in the English language. We will try to update the other languages as soon as possible.
We also updated the order system. The current order system will have a deadline and minimum quality for the order. You need to pay attention to deadlines and meet minimum quality if you want to complete an order.
There is also bond levels for customers. So in addition to getting money as a reward after fulfilling customer orders and exp points for the farm level, you will also get exp points for raising customer bond levels.
Changes to the order system are our first step to redesign the core games and goals of Aquaculture Land. Later, your goal in playing Aquaculture Land is to build relationships with your customers. By completing the request that they give, your relationship level (we will call it "Customer Bond Level") will increase and as the Customer Bond level increases, you can unlock something new (fish, items, features like breeding and fishing, etc. ). But for now, we haven't added an unlocking system via the customer bond level yet, the unlocking system still depends on the farm level.

To remind again, when we have updates for the game but we still not sure whether the updates are stable enough or not, we will update it to the Experimental Build. Why we do that? Because we want you to try the update first. We want to know if this latest update is good or not according to you. After the updates are stable enough, we will move it to the Main Build. You can check the details about Experimental Build here.
We hope this UI design update will make you more enjoy playing Aquaculture Land. We always open to your feedback and suggestions. So if you have any feedback or suggestions about today’s update or about Aquaculture Land, feel free to tell us.
You can join our Discord server here: https://discord.gg/Fkk2wsC
And you can follow our Twitter here: https://twitter.com/MaulidanGames
Have a good day.
Cheers!
https://store.steampowered.com/app/858630/Aquaculture_Land/