
Hello,
How’s your day?
We have new updates for Aquaculture Land. For the past few weeks, we’re preparing new features and fixing some bugs. And today we’re ready to show you those new features. But, we use experimental build for this update. Why did we choose to use experimental build and what kind of new features that we will show to you? Let’s go to today’s update!
Experimental Build
Finally, we can show you our new features through this experimental build. We decided to use experimental build because we add and change many things from the last version and we are afraid this update brings some unstable and un-optimized problem for the game. We don't want to break our main build that we think right now is stable enough to play. We also wanted to validate our design for this new feature so we hope we hear feedback from you.
In this experimental build, we already added some new updates that we already mentioned in our last devlog. Especially our two new features that we’re working on this past few weeks, fishing pond and breeding. But, as we stated before, this new build may become unstable and not optimize yet. This week we already do internal testing and make sure this version is okay, but we still not 100% sure about it. So please make sure you are understand about it when playing this version. And of course, if you found problem just tell us.
You still can load your save file from previous version, so you don’t need to play it from the beginning. But, after you play with your previous save file, you must save it in the new slot, because there is also a chance that save file from this build will encounter problem. It is also to make sure your old save file can be played again in the main build.
**Before continue we wanted to remind you again this build is still not stable enough, so play it with that in mind. We planned to make sure next week this build will stable. So we need your help if you found any game breaking bug or other problem.**
If you want to try this experimental build, you just need to do these steps:
- Right-click on Aquaculture Land in your Steam client and click properties.
- Click Betas tab.
- In “Select the beta” dropdown menu, choose experimental build.
- Click close and you’re ready to play Aquaculture Land experimental build
To make sure you already on experimental build, just look at Aquaculture Land title in your steam client. If the title said Aquaculture Land [experimental-build], you already on experimental build and you can play it.

Fishing Pond
We did some updates on fishing pond feature. We try a new way to change normal pond into fishing pond. We also add visitor info that will appear if you click the visitor. With this visitor info, you will know what your visitor favorite fish to catch.
You have a limited amount to change from normal pond into fishing pond. This amount is based on how many fishing pond license you have. You will get 1 additional license each time your level increases by 5.

Every time your visitor catch fish, you will get money immediately. So, while you are waiting for your normal pond to produce some fish to be sold, you will get some amount of money from your fishing pond. Thing to remember, only level 2 fish can be caught. So, make sure you have level 2 or above in your fishing pond or you will get nothing from your visitor.
Breeding
Breeding feature will be available from the beginning of the game. But, to use breeding feature, you need breed points. You can get breed points by nurturing your fish. The bigger your fish, the more breed points you can get. So whether you sell your biggest fish or use it to produce some amount of breed points, you choose it ːsteamhappyː
With breeding feature, you can increase your fish seed basic status. We use percentages for the addition of each basic status so it will be different for each fish, depends on their basic status. We designed this breeding feature to make it easy to use.

Thing to remember, only your fish seed status will be increased after breeding process. If you have the same fish in your pond with your breeding fish, your fish status in your pond will not increase.
Thank you to @Arburtus, @Rayune, and @Sardine for the idea that makes us create this breeding feature.
Storage
Storage feature comes to make your fish box (yields) become more organized. It also makes your farm cleaner because every time you store you fish, your fish box will automatically stored into storage.
Thing that good from storage is if you feel like you still want to make your fish (that already stored) bigger or maybe if you want to move your fish into another pond, you can put back your fish box from storage into your pond.

We want to say thank you to @Amnaa and @UhOhPolio for giving us this storage feature suggestion.
We still working to make this experimental build become more stable and optimize. We need you to try these new features so you can give us your feedback and suggestions. If this experimental build is stable and optimizes enough and we already update it with your feedback and suggestions, we will move it to the main build. We hope these new features will make you more fun and enjoy to play.
If you have any feedback or suggestions about the new features or anything, feel free to tell us on discussion.
For more details about the update, we give you the changelog down below so you can check it.
Hope you guys have a great day.
Cheers!
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0.7.8(ex 1)
Bugfix
- Fixed visual bug milkfish display appearing 5 times in the popup market.
- Fixed visual bug on the cliff in the top left of the environment.
- Fixed fish can be deployed when the filling water work not yet complete.
- Fixed UI commodities sold in popup company profile not displaying the correct number.
- Fixed Lv1 fish can be stored when choosing store all.
- Fixed visual bug for Sharptooth Catfish in the order not displaying the right image.
Gameplay
- Added new feature Breeding Fish
- Introduced a new resource called "Breed Point' (name may be changed in the future). Breed points are produced by fish in the normal pond every hour. This point will be used for Breeding Fish.
- Added new feature Fishing Pond & Visitor
- Added ability to change pond from normal pond to fishing pond and vice versa.
- Added new feature Storage for Commodity Box. If you load your old save data that have commodity box, all commodity box will be sold automatically.
- Added ability to move commodity box from storage to the pond.
- Added new Quality status for fish.
- Removed darken environment when change day will occur.
- Removed black screen loader when change day occurred.
- Removed worker behavior to going home when the day changes.
- Enlarge environment view.
- Speed up the default time.
- Changed autosave process to every 3 days.
UI/UX
- Added new display for quality status in the fish status display.
- Added new UI for breed point.
- Added new UI for Popup Storage
- Added new UI for Breeding Fish
- Updated UI for timer bar.
- Updated UI for fish details
- Moved UI for selling commodity to popup storage.
- Added info version text in the save slot.
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https://store.steampowered.com/app/858630/Aquaculture_Land/