Developer postOriginal post (opens in a new tab)

Primordial Games is Back

I’m not dead yet!

It has been close to one year; almost one year since I last posted anything, and over a year in a half since the last gameplay video regarding NEX:OS, and for that I am sorry. While I will not bore you with the sob story that has been 2022 for me, it’s been a rough one. The last 7 months have been very hard, emotionally, and the last 5 have compounded on that; leaving me with very little energy and an unannounced hiatus.

That hiatus ends tonight. While my personal situation has not changed, it should not affect my professional one for as long as it has/I have allowed it to. Updates will still be slower as I get back into the swing of things and work to gain support for this project. Over the last few weeks I have slowly begun rewriting much of the codebase for NEX:OS, again, implementing more background work that will better allow expansions and growth for gameplay and story content. On top of that I have started working on a second project, also taking place in the world of NEX:OS, but that one will stay behind closed doors for a little while longer; though fans of Vehicle Combat Sims will like it.

So, what is my plan going forward? Well at present it is back to just me working on these projects, I hope to bring back on some of the others that helped with this in the past, but for now that is not an option. In the meantime, I have been working on skills to fill that gap until I can bring people back on board. With all that said, my first goal is to start uploading bi-monthly devlogs, either at the start or end of the month, with the first aiming for some time in October. Once my other project gets to a point where I am happy showing it, I will shift to monthly updates rotating between the two projects. These Devlogs will be augmented by text and image updates throughout the months to share what I am working on in more real time.

My second goal is to get both projects to a stage where they are playable and release alphas for them, likely through Steam. These alphas are still being planned out; I do not want to use my old approach as I feel that would hamper development and the enjoyment of the game(s). My hope is to have something by the end of November so that everyone can hop in, play, and provide feedback.
While I do not expect an immediate increase in posts, I do expect to have much more in the coming weeks and months. Thank you to everyone who has stuck around, and I am excited to show you what is coming.