Transmission – 1.10.2021-Alpha
Well, our first Primordialog on Steam, albeit a short one, this is truly an exciting day for us at Primordial Games. With 2020 well behind us now and the start of 2021, looking okay so far, I believe it is time to start talking about NEX:OS and the plans for release.
For those who do not know NEX:OS is currently in a closed Pre-Alpha state with the members of the Primordial Games Discord partaking in the testing. In fact, just the other day we had our first major playtest that went off rather well… for the number of bugs we found. If you want to watch part of the playtest you can do so here
Ewe, Bugs… BUGS!!!
Yes, there are a ton of bugs in NEX:OS right now, more that I would like there to be, even in this early of a state. But that is neither here nor there. For a full list of bugs and issues found during the playtest you can see below. Also in this list is several things that will be in the next major build and in the first Public Alpha Release.
Bugs
• Players could hear fist person sounds from other players
• Some sounds were not player correctly
• Animations were incomplete and sometimes broken
• In-Game UI and Leaderboards were inoperable or Missing
• Player HID was not updating or showing match information
• Settings did not fully work and were inaccessible from in-game
• Servers were not allowing the maximum amount of players
• Servers did not begin matchmaking after post-game cooldown
• Weapons would return to 0 ammo after a reload if you fired immediately after a reload.
• Game did not register score to win, would only end on timer.
Features to be added (By Public Alpha)
• Player Inventory Management
• Hit Markers/Damage Values
• More Maps
• More Game Modes
• In-Game Menus for Settings and Inventory
• Join-in-Progress matches
• Mercy Rules System to end unbalanced matches
• New Weapons
• Melee Abilities
• Grenade Abilities
• Tactical Abilities
• Singularities (Ultimate Abilities)
• Advanced Movement Abilities
• Double Jump and Jetpacks
• Announcers
• Improved Controller Support
Backlog (Post Early Access Launch)
• Party/Battlegroup system
• Clans/Legions/Battalions
• Social Spaces
• Ranked Matches
• Style System (Armor Color/Materials)
• Vendors
• Vehicles
• So much more
Wrap-up
So while there is not much to go over just yet as you can see we are hard at work to get NEX:OS out to everyone ASAP. We have so much more in-store for you over this next year and we cannot wait to share it all.
Now, I know you all notices that I mentioned a Alpha test for the game, well get ready because we are aiming for the end of January, early February for that to release. More information will be available as we get closer to releasing the open Alpha, then as we head towards Early Access in April!
Eternal, the Night-Baring… signing out.