- tatoos in the soldier's dream are not consistant with the new design
- tatoo in the market is not consistant with new design
- the mirror in the music chest slides from player hand when grabbed
- the column upon which is laid the column piece is flying to the sky when is attracted
- the button remote does not come back into the inventory in the desert sequence
- save issue with the statues in the temple
- seashell is hovering when dropped
- in front of the barracks, Danae animation is looping with the annoyed animation
- if the player press the trigger again when handling the button remote, it levitates and moves around
- fixed the power beam orientation in the desert
- some loading screens did not have the particles fx
- some propaganda tracts were reinitialized when restarting the game
- Megretta voice volume was too high and saturated when tryingto store the sccepter in the inventory
- Danae voice volume was too high and saturated when close
- scene transition : arrival is a quarter second too soon before fade to black
- the gate is closing too close from Danae
- propaganda tract sound fx is too weak
- the storm sound fx does not play everytime
- there is no sound feedback when you grab the zeolithe
- Danae can get stuck in front of Amosis chest
- in the forge, Danae's dialogue does not start if you move too soon
- in the soldier's dream, some french voices volume are too high and low quality
- focus problem in the pause menu (some elements are clickable but not everytime). also the selection beam do not disappear
- in front of the wife tumb, Amosis french voice volume is too high
- some objects will stay in attracting mode indefinitely and follow the player hand movement until it is catched
- News and updates
- Ryte - The Eye of Atlantis
- update 27/01/2021
Source: Steam Community (opens in a new tab)
Build and release context
Recorded Steam release date:
Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.
