Hi everyone! Mark and Glenn here with Adeptus Titanicus: Dominus development news.
The v1.0 release
Yes, the v1.0 release of Adeptus Titanicus: Dominus is almost here. At time of writing, we are on-track to deliver the v1.0 release and leave Early Access on 26 March 2021.
The arrival of the v1.0 release of Dominus will mean the game is feature-complete and ready to leave Early Access. Here's what you can look forward to in the final Early Access update.
Single-player campaign
The single largest new feature is of course the long-awaited single-player campaign. We have been working feverishly over the past months to create and polish up the single-player campaign—with its many, many new art assets—to make it ready for players to enjoy.
You'll be playing as Princeps Maxim, a maniple leader of Legio Astorum. You will complete a series of missions, battling the forces of Chaos to liberate the Forge World of Kalin IX.
We think you'll love the graphic-novel art style of the campaign's story cutscenes, which feature art by Tazio Bettin. Tazo's art has, for us, brought the 40K universe, its Titans and our characters to life.
We think you'll enjoy playing through the story as much as we enjoyed creating it.
Final Warhound iteration
The v1.0 release also brings the in final iteration of the Warhound Titan, which brings that model up to the standard of the other Titans in the game, including the customisation options you currently enjoy with your Warlord and Reaver Titans.
New Cinematic Camera
We weren't happy with the old approach to the Cinematic Camera, which never really gave us what we wanted from it. So we threw that out and started anew with a different approach that is more action-centric. We think you'll like it. :)
A metric ton of bug-fixes and quality-of-life improvements
While the bulk of our time has of course been dedicated to putting the single-player campaign together, we have nonetheless also made great strives in improving many quality-of-life elements within Dominus. We have tightened up key areas like performance, weapons targeting, weapons balancing (we're looking at you, Vulcan Megabolter!), unit selection timing, activation management and multi-player issues, to name just some of the areas that have received significant attention.
Continuing support
Don't worry, we're not going anywhere—the transition from Early Access to Full Version release is an important milestone on our development journey, but it is not the end. We'll still be here, working on any fixes that might be needed, any improvements we think are worthy, and any new content we want to add. :)
Price rise
In-line with our stated pricing adjustment policy in the Early Access section of our Steam store page, we are increasing the price for Adeptus Titanicus: Dominus to US$29.99 upon exiting Early Access with the v1.0 release.
The previous price during Early Access was commensurate with the amount of content available in the game at that time. We feel that raising the price upon the v1.0 release of Dominus appropriately rewards those gamers who have joined us on our Early Access journey—and we are particularly happy that it rewards those of you who joined us from the very beginning. :)
THANK YOU!
We want to again say thank you to all of our players. We thank you for all the support you have shown for us and Adeptus Titanicus: Dominus throughout our Early Access journey—and beyond.
We thank you for your feedback, your Steam reviews and your enthusiasm, which has always been a fantastic motivator for us and very much appreciated. It's been a very hard road on occasion, and it was more than once that your kind words, constructive criticisms and general awesomeness helped us keep going. We could not have achieved what we have achieved without you—thank you so much.
We hope you will continue to add your voices on our Steam Discussions forum, in Discord, on Facebook and on Twitter, sharing your thoughts and opinions with us, and your suggestions as to how we can further improve Adeptus Titanicus: Dominus now and into the future.
— Mark & Glenn