Hi everyone! Mark here with a development update. It's been a while since our last update, so we wanted to fill you in as much as we're allowed to about what we've been working on.
You are likely already aware that Glenn and I regularly review the feedback we've received and make changes when we decide requested features are something we can and should implement. Most recently, the features we decided to implement based on your feedback involved greater customisability to the look-and-feel of the Titans, namely things like a variety of heads and armour plates, so you can give your Titans greater individuality, so this is what the next update will bring as part of the brand-new Warlord model.
We think you'll like it when you get to play around with it. ːsteamhappyː
FINAL TITAN ITERATIONS
WARLORD
The above-mentioned customisability enhancements have been done as part of our already planned final iterations for each Titan, starting with the Warlord, so the next update will provide a brand new Warlord model with new textures and much greater customisability, resulting in an enhanced visual overall.
We have also added the first of the new weapon systems to the Warlord—we have added Warlord Power Claws!—so you will get to play with those in the next update. ːsteamhappyː
A NOTE ON TIMEFRAMES
The Warlord updates have been a significant effort, especially as there were all-new lessons Glenn and I had to learn, which is why the gap between updates has been so long. We would of course have liked this to take much less time, but we are extremely happy with the end result, so we know that time has been well spent.
And there is good news in that the tools and processes we have developed as part of the Warlord works will greatly improve the timeframes for the Reaver and Warhound redevelopments, so the final iterations of those Titans should not take anywhere near as long.
REAVER AND WARHOUND
Once the Warlord is done, we will do the same thing with the Reaver and the Warhound—improving the models and textures, enhancing them with custom options and adding new weapon systems. We will most likely release each Titan update as a separate update, as we want to avoid large gaps going forward.
ADDITIONAL WEAPON SYSTEMS
As discussed above, we will be releasing new weapon systems alongside the final iterations of each Titan, and then expanding the available weapons further over time. The first new weapon system will be the Warlord Power Claws, as mentioned, and then others will follow. The most advanced of these are the Reaver Gatling Blaster and the Warhound's top-mounted Plasma Blastgun, and there are more in the pipeline to give you more and more options for how you configure your Titans for battle.
We had actually intended to release new weapon systems before now; however, the increased scope in the redevelopment of the Titans (the improved textures art and the customisability) meant that we had to do the final Titan iterations first, and then release new weapon systems for the new models (because the approaches between how we did them last iteration and these final iterations is very different).
SINGLE-PLAYER CAMPAIGN
We have also continued our work on the campaign in parallel with the Titan updates discussed above. There is still not much we are able to tell you about the campaign at the present time, but I can say we have settled on the plotline and the story artwork is coming together. We will talk more about the campaign when we can.
A BRIEF ONE-WEEK HOLIDAY
School holidays are upon us here in Australia right now, and Glenn and I are taking next week off to recharge the batteries and remind our families who we are. (That's right, kids! Dad isn't actually dead—he just looks that way!) ːsteamhappyː
We'll be back in the office refreshed and ready for more Titan-on-Titan combat goodness from 14 October, though!
THANKS FOR YOUR PATIENCE!
Glenn and I are always extremely grateful to our player community for your patience and your continuing support for us and Adeptus Titanicus: Dominus through this Early Access journey. We remain greatly appreciative of the feedback you share with us, via your Steam reviews and Discussions forum posts, as well as for your enthusiasm for what Glenn and I are trying to achieve with Dominus. Thank you.
We hope you will continue to add your voices on our Steam Discussions forum, in Discord, on Facebook and on Twitter, sharing your thoughts and opinions with us, and your suggestions as to how we can further improve.
— Mark & Glenn