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Banners and Imperial Halls

Banners

  • Banners have been added to Ficterra! There are two types of banners; Standing Banners held up on a wooden post or Wall Banners that can be hung on walls
  • Banners come with a in-world editor that let you choose their design
  • You can change the following
    • Background
    • Line Pattern
    • Symbol
    • Border

  • You can also choose the colour for each of these elements
  • The designs you come up with are also saved so you can reuse them later
  • Create banners for your bases or representing your group
  • You can craft both Banners at the Woodshop with Planks, Cotton Fabric and Thread

Portal & Dungeon Rework

  • We've reworked how portals work and how you access dungeons
  • Previously you would use a portal focus to create a portal to a dungeon and destroy the portal when you were done. Each portal you used would create a new dungeon instance (and remove the last)
  • Now you can craft a Portal, after researching Basic Combat. This is a reusable placeable object that can be used to enter dungeons
  • Right clicking on the Portal opens a list of dungeons you can enter, and how much it costs to open the portal.
  • Opening the portals cost Portal Focus items. These can be collected from defeating monsters in the world.
  • The current dungeons in the game are:
    • Beetle Caves - Level 2 monsters - Costs 1 Portal Focus to create
    • Imperial Halls - Level 3 monsters - Costs 2 Portal Focus to create

  • When you are done with a dungeon you can right click the portal and select 'Close Dungeon'. This lets you open up more dungeons
  • Dungeons now spawn with a return portal that will return you to your respawn point when entered

Imperial Halls

  • Ficterra has a new Dungeon, 'The Imperial Halls'. This is a level 3 Dungeon that takes place in the marble halls of the Imperial Army.
  • Venture through the halls and collect items to unlock its massive locked doors
  • Confront the Imperial Commander boss and defeat him for mythic loot
  • A new enemy 'Imperial Slayer' has been added to the game. This dangerous enemy lurks the Imperial Halls and is ready attack you with his very large axe.
  • Added Giant Marble Door and Marble Lion the game. These can only be found in the Imperial Halls

New Locations

  • We've added 6 new delightful locations to the Cheery Steps biome!
  • Discover a small fort or loot an abandoned marble worksite for its hidden treasure
  • The Lake biome also got 5 new waterlogged locations!
  • Wade into the lake's waters to find remains of wrecks or underwater ruins, or just take a break on a relaxing island
  • This brings our total number of revitalized biomes to 10, which is half the biomes in the Ficterra! You can expect our next couple updates to also revitalize more biomes

Variants

  • Three new Variants have been added to Ficterra
  • You can now use Bottom Half Ramps and Top Half Ramps. These have half the slope of normal ramps.
  • With these you can create more gradual inclines that Cars can traverse. You can also connect then to Half Cubes to more smoothly transition into normal Cubes
  • The last variant we've added is the Half Corner Ramp. This is for when you want a roof corner, but the corner below is a sideways ramp. The normal Corner Ramp creates a weird overhang, while this connects exactly

Other

  • New World Loading Screen! This shows off some screenshots of the game, and gives out some helpful tips. It also looks a lot nicer and fades into the game
  • Icons have been added for a variety of monsters that were previously missing
  • Monsters now appear in the inspect panel at the top again
  • Monsters now show their power level in the inspect panel (none over 9000 though)
  • The Color Picker used in Paint Cans (and now also Banners) has been replaced with a much nicer one
  • Pressing C, E/I or R will now bring up the associated screen when in combat mode. This exists combat mode
  • Accessing an inventory (ie a chest) will now exit combat mode
  • Monsters now 'disintegrate' when defeated
  • The Quest Tracker now remains off if last time you played you turned it off (can be toggled with 'L')
  • Fixed a bug where the invisible walls containing dungeons would not reload when you reentered a dungeon sometimes
  • There is currently a bug where spiders might 'freeze up' and refuse to walk or animate
  • Rescaled spider, mummy, vampire bat and impling monsters to fix some weird scaling bugs. These monsters might not be the same size as they once were
  • Fixed a bug where monsters could not be attacked with basic tools