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Boats, Ladders and Booms!

Boats, Ladders and Booms!

  • Wooden Boats are now in Ficterra! Ride boats around oceans, lakes, and ponds. You can still mine and place cubes while riding a boat. Boats only work in water! If you beach your boat however, you can just pick it up and place it back in the water, no hassle! Wooden boats can be made with Planks at the Woodshop
  • Ladders have been added to Ficterra. Simply walk into a ladder to start climbing up it. You can place multiple ladders in column to make a larger ladder.
  • Wooden Ladders can be crafted at the Woodshop with Planks. They are the slower of the two ladders
  • Steel Ladders can be crafted at the Anvil with Steel. They let you climb up faster than wooden ladders.
  • We've expanded the number of explosives in Ficterra! There are now 3 normal explosives and 3 mining explosives
  • Explosive and Large Explosive can now be crafted at the Tinker Table. These explode a radius of 4 and 8 cubes respectively.
  • Mining Charge and Large Mining Charge can also be crafted at the Tinker Table. These also explode a radius of 4 and 8 cubes as well as mine anything that blows up. The cubes/ores will be added to your inventory after the explosion

Locations

  • We've added in 7 new locations to Giant Crystal Scape biome. Some of these include
    • Selenite Fountain with Treasure
    • Lookout Tower of Light
    • Golem Crystal Arena

  • The Giant Crystal Scape biome generation has generalized and updated for the new location system. It should now generate faster and look slightly different
  • We've added in 6 new locations to Light Forest Hills biome. Some of these include

    • Goblins' Secret Treehouse, shh
    • Ladder Tower Lookout
    • The Goblin Fortress of Adequate Construction

  • These two biomes bring the total number of revitalized biomes to 7. You can expect more biomes to get love in upcoming updates

Monsters

  • Goblins now roam the worlds of Ficterra! These small creatures aren't very strong, but they make up for it in speed and numbers.
  • Goblins spawn naturally in the Tropical Beach, Cherry Forest and Light Forest Hills Biome
  • New animation system for some enemies. The old system was jittery and would break with unity updates
  • Enemy attack animations should now speed up or slowdown according to their attack speed
  • Golem attack speed adjusted to look more natural
  • Impling attack speed adjusted to look more natural
  • Mummy jump height increased so they don't get stuck everywhere
  • Several enemies have had their move speed increased during combat to make them less kiteable
  • Fixed some instances where gravity wasn't being applied to monsters

Other

  • The Half Cube variant can now be rotated like all the other variants
  • Bombs now use particle effects for the exploding cubes. This greatly reduces lag from large explosions
  • Fixed a bug where sides of the Panel variant could be missing
  • Added the PhysicsAddon for Modding. Give this addon to a placeable object without physics to give it physics. Several settings are available for gravity, mass, etc. You can still give your custom objects/models a Rigidbody in Unity
  • Rigidbody settings are now saved correctly after carrying placeable objects. Constraints and Kinematic are now saved as well
  • Glass Cubes have been added to the game
  • Fixed a major bug where animals could not be loved
  • Fixed a bug where the inventory screen could 'crash' when trying to sort certain objects
  • Fixed a bug in quest objectives checking for an item that was null
  • The Mod Editor no longer clears some values of the first crafting recipe or research you open
  • Fixed a bug that flung the player at warp speed when they tried to pick up a vehicle they were currently inside of
  • Fixed a minor error that occurred when using brakes in a vehicle that was at rest