Wooden Boats are now in Ficterra! Ride boats around oceans, lakes, and ponds. You can still mine and place cubes while riding a boat. Boats only work in water! If you beach your boat however, you can just pick it up and place it back in the water, no hassle! Wooden boats can be made with Planks at the Woodshop
Ladders have been added to Ficterra. Simply walk into a ladder to start climbing up it. You can place multiple ladders in column to make a larger ladder.
Wooden Ladders can be crafted at the Woodshop with Planks. They are the slower of the two ladders
Steel Ladders can be crafted at the Anvil with Steel. They let you climb up faster than wooden ladders.
We've expanded the number of explosives in Ficterra! There are now 3 normal explosives and 3 mining explosives
Explosive and Large Explosive can now be crafted at the Tinker Table. These explode a radius of 4 and 8 cubes respectively.
Mining Charge and Large Mining Charge can also be crafted at the Tinker Table. These also explode a radius of 4 and 8 cubes as well as mine anything that blows up. The cubes/ores will be added to your inventory after the explosion
Locations
We've added in 7 new locations to Giant Crystal Scape biome. Some of these include
Selenite Fountain with Treasure
Lookout Tower of Light
Golem Crystal Arena
The Giant Crystal Scape biome generation has generalized and updated for the new location system. It should now generate faster and look slightly different
We've added in 6 new locations to Light Forest Hills biome. Some of these include
Goblins' Secret Treehouse, shh
Ladder Tower Lookout
The Goblin Fortress of Adequate Construction
These two biomes bring the total number of revitalized biomes to 7. You can expect more biomes to get love in upcoming updates
Monsters
Goblins now roam the worlds of Ficterra! These small creatures aren't very strong, but they make up for it in speed and numbers.
Goblins spawn naturally in the Tropical Beach, Cherry Forest and Light Forest Hills Biome
New animation system for some enemies. The old system was jittery and would break with unity updates
Enemy attack animations should now speed up or slowdown according to their attack speed
Golem attack speed adjusted to look more natural
Impling attack speed adjusted to look more natural
Mummy jump height increased so they don't get stuck everywhere
Several enemies have had their move speed increased during combat to make them less kiteable
Fixed some instances where gravity wasn't being applied to monsters
Other
The Half Cube variant can now be rotated like all the other variants
Bombs now use particle effects for the exploding cubes. This greatly reduces lag from large explosions
Fixed a bug where sides of the Panel variant could be missing
Added the PhysicsAddon for Modding. Give this addon to a placeable object without physics to give it physics. Several settings are available for gravity, mass, etc. You can still give your custom objects/models a Rigidbody in Unity
Rigidbody settings are now saved correctly after carrying placeable objects. Constraints and Kinematic are now saved as well
Glass Cubes have been added to the game
Fixed a major bug where animals could not be loved
Fixed a bug where the inventory screen could 'crash' when trying to sort certain objects
Fixed a bug in quest objectives checking for an item that was null
The Mod Editor no longer clears some values of the first crafting recipe or research you open
Fixed a bug that flung the player at warp speed when they tried to pick up a vehicle they were currently inside of
Fixed a minor error that occurred when using brakes in a vehicle that was at rest