These items are hard to find but offer unique bonuses
Search out mythic and epic chests or fight dangerous monsters to get your hands on these items
Some of the Mythics added are
Cold Feet - Turns water to ice as you walk over it
Lava Core - Immune to lava, but water hurts you
Super Science Tracksuit - Doubles your research speed
Wealth Accumulator - Generates Gold, very very slowly
The Marathon - Double base stamina, but 50 less carrying weight
Loot Rework
RPG Items now drop from monsters and loot chests found in the world. We wanted players to be able to engage in RPG gameplay before the end game. Now you should get gear to wear fairly easily by just defeating wandering monsters and looting common chests
The RPG items found in the world are Power Level 1. We've increased the Power Level of items dropped in the Beetle Caves dungeon to 2
We've added rarity to RPG Items instead of them all being Epic rarity.
Common - Common items just have a main stat (Armor, Damage or Resting Heal)
Rare - Rare items roll a main stat, a secondary stat and Elemental Power
Epic - Epic items have all that Rare items have plus another secondary stat
Mythic - Mythic items roll like Epics but also have a Mythic affix
Loot Chests can drop items of their rarity and have a low chance of dropping the next higher rarity
Mythic Loot Chest have a higher chance of dropping mythic items
We now use the Drop Table system used in mods for loot chest and monster drops. This gives us more control over what drops and consolidates the two systems
World monsters now have a 50% chance to drop an extra item from the Common Drop Table
Golems have a 50% chance to drop an extra item from the Rare Drop Table
Monster health has been increased by ~10% across the board to balance for new item drops
Marble Town and Maquis Biome
The Maquis biome has 5 new marvelously marble locations!
Check out a marble temple or explore an abandoned well
The Marble Town is the largest location we've added yet! It can spawn in the Maquis biome or in the Cherry Steps biome
The town has been occupied by the Imperial Army and its your job to drive them out!
Battle the new Imperial Soldier enemies stationed throughout the town
Loot the massive amount of treasure they've collected, including several mythic chests
Discover the secrets hidden around town for even more rewards
Take on the all new Imperial Commander boss enemy!
Decorative
Added 5 new decorative Marble Tile cubes to the game
Added 5 new decorative Brick cubes to the game
Added 2 new decorative Plaster cubes to the game
Added 2 new decorative Stone Tile cubes to the game
Added 7 new decorative Planks cubes to the game
All the decorative cubes can be created by using the Variant menu (alt) on the normal version of the cube (or other decorative variants)
Added a Clay Pot and a Framed Clay Pot to the game. These are uncraftable (for now) and can be found in the Marble Town
Added a Clay Flowerpot, a Stone Flowerpot and a Long Stone Flowerpot to Ficterra. These are uncraftable (for now) and can be found in the Marble Town
Added a Small Bush and Flower Bush to the game. These are only accessible in dev mode at the moment
Other
Power Level now shows on the equipment hover panel
Equipment hover panel shows mythic flavour text and description for new mythic items
Picking up an RPG Item now shows its correct icon and name
Added tech to make 'boss' version of any enemy
The hotkey bar now correctly hides when the game starts, if you have the setting checked
Reduced the thickness of the smoke effect from braziers
Monsters now return to their normal color, instead of white, after taking damage
Fixed a bug where enemy spells wouldn't be cast if you were within attack range
Added support for AI to cast spells without Line of Sight
The Dialog panel has been updated to use the new UI
Added the 'monster killall' command to kill all monsters
Fixed a bug where the game would start with clouds, even if the clouds were turned off
Resting Heal no longer works while in combat without being in combat mode. Attacking while out of combat mode triggers a 3 second cooldown before Resting Heal will start up
Changed the color of text on signs to black from brown; it was hard to see
Monsters now 'sleep' when you are far from them
Monsters at a medium distance now sleep if you are not within Line of Sight
Monsters now can change their tactics much quicker
Monsters by default now require Line of Sight before attacking you
Nameless Sea Cape is no longer a boot
Added 'Planks' crafting equivalency group. This is to allow decorative planks and to allow crafting with those planks