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Mythics and Marble Town

Mythic Items

  • We've added Mythic RPG Items to the game
  • These items are hard to find but offer unique bonuses
  • Search out mythic and epic chests or fight dangerous monsters to get your hands on these items
  • Some of the Mythics added are
    • Cold Feet - Turns water to ice as you walk over it
    • Lava Core - Immune to lava, but water hurts you
    • Super Science Tracksuit - Doubles your research speed
    • Wealth Accumulator - Generates Gold, very very slowly
    • The Marathon - Double base stamina, but 50 less carrying weight

Loot Rework

  • RPG Items now drop from monsters and loot chests found in the world. We wanted players to be able to engage in RPG gameplay before the end game. Now you should get gear to wear fairly easily by just defeating wandering monsters and looting common chests
  • The RPG items found in the world are Power Level 1. We've increased the Power Level of items dropped in the Beetle Caves dungeon to 2
  • We've added rarity to RPG Items instead of them all being Epic rarity.
    • Common - Common items just have a main stat (Armor, Damage or Resting Heal)
    • Rare - Rare items roll a main stat, a secondary stat and Elemental Power
    • Epic - Epic items have all that Rare items have plus another secondary stat
    • Mythic - Mythic items roll like Epics but also have a Mythic affix

  • Loot Chests can drop items of their rarity and have a low chance of dropping the next higher rarity
  • Mythic Loot Chest have a higher chance of dropping mythic items
  • We now use the Drop Table system used in mods for loot chest and monster drops. This gives us more control over what drops and consolidates the two systems
  • World monsters now have a 50% chance to drop an extra item from the Common Drop Table
  • Golems have a 50% chance to drop an extra item from the Rare Drop Table
  • Monster health has been increased by ~10% across the board to balance for new item drops

Marble Town and Maquis Biome

  • The Maquis biome has 5 new marvelously marble locations!
  • Check out a marble temple or explore an abandoned well
  • The Marble Town is the largest location we've added yet! It can spawn in the Maquis biome or in the Cherry Steps biome
  • The town has been occupied by the Imperial Army and its your job to drive them out!
  • Battle the new Imperial Soldier enemies stationed throughout the town
  • Loot the massive amount of treasure they've collected, including several mythic chests
  • Discover the secrets hidden around town for even more rewards
  • Take on the all new Imperial Commander boss enemy!

Decorative

  • Added 5 new decorative Marble Tile cubes to the game
  • Added 5 new decorative Brick cubes to the game
  • Added 2 new decorative Plaster cubes to the game
  • Added 2 new decorative Stone Tile cubes to the game
  • Added 7 new decorative Planks cubes to the game
  • All the decorative cubes can be created by using the Variant menu (alt) on the normal version of the cube (or other decorative variants)
  • Added a Clay Pot and a Framed Clay Pot to the game. These are uncraftable (for now) and can be found in the Marble Town
  • Added a Clay Flowerpot, a Stone Flowerpot and a Long Stone Flowerpot to Ficterra. These are uncraftable (for now) and can be found in the Marble Town
  • Added a Small Bush and Flower Bush to the game. These are only accessible in dev mode at the moment

Other

  • Power Level now shows on the equipment hover panel
  • Equipment hover panel shows mythic flavour text and description for new mythic items
  • Picking up an RPG Item now shows its correct icon and name
  • Added tech to make 'boss' version of any enemy
  • The hotkey bar now correctly hides when the game starts, if you have the setting checked
  • Reduced the thickness of the smoke effect from braziers
  • Monsters now return to their normal color, instead of white, after taking damage
  • Fixed a bug where enemy spells wouldn't be cast if you were within attack range
  • Added support for AI to cast spells without Line of Sight
  • The Dialog panel has been updated to use the new UI
  • Added the 'monster killall' command to kill all monsters
  • Fixed a bug where the game would start with clouds, even if the clouds were turned off
  • Resting Heal no longer works while in combat without being in combat mode. Attacking while out of combat mode triggers a 3 second cooldown before Resting Heal will start up
  • Changed the color of text on signs to black from brown; it was hard to see
  • Monsters now 'sleep' when you are far from them
  • Monsters at a medium distance now sleep if you are not within Line of Sight
  • Monsters now can change their tactics much quicker
  • Monsters by default now require Line of Sight before attacking you
  • Nameless Sea Cape is no longer a boot
  • Added 'Planks' crafting equivalency group. This is to allow decorative planks and to allow crafting with those planks