Added the Respawn Point to Ficterra! When your player faints they are revived at the nearest respawn point. You can craft a respawn point at the Woodshop
Auto Tool Switching has been added to Ficterra! When attempting to collect a cube you will automagically switch to the correct tool. For example if you are holding an axe and you go to mine stone, you will switch to your pickaxe and start mining
Added an option in the settings to turn off Auto Tool Switching
The Map is now 4 times larger and not just a zoom of the Minimap
The Map is no longer transparent
Added map mode to the settings. You can now switch between the four modes:
Off - Turns off the map and minimap
Surface - A cube by cube look at the world from around where you are
Bird's Eye - A cube by cube look at the world from the sky
Bird's Eye Camera - A direct look at the world from the sky (picks up lighting and objects)
Placeable objects now place on top of half cubes
Monsters now spawn in an annulus around players near the players height level. This reduces the chance that a monster can't spawn or is spawned high in the air.
Monsters now also try to spawn nearer to the ground when possible
Monster spawn rate can now be set when creating a Custom Game. It can also be turned off
The default monster spawn rate has been reduced, due to the increased chance monsters will be actually spawned
Animals now spawn similar to how monsters now spawn
The Concept section in the Cubeopedia has been updated to reflect the many changes in the game over the course of early access
You can now rotate placeable objects while holding them. Use the keypad 7/8 to rotate around the x-axis, 4/5 to rotate around the y-axis, and 1/2 to rotate around the z-axis. The y-axis is the one you are most likely going to want to use most of the time
Multiplayer
The new respawn points are shared between all players
Fixed a bug where inactive monsters would try to move
Increased checking and logging for networking errors
Achievements are now correctly saved for clients
Fixed a bug where clients would not load objects far from the host if they had been there already
Fixed a bug where complicated objects would fail to load on the client far from the host
Trees watered on a client now spawn for all other players
Special crafting actions are now networked
Quests are now correctly updated when you rejoin a server
Doors should now be in the same state for all players
Acid rain has been disabled in multiplayer
Fixed a bug where equippable item could be duplicated
Fixed a bug where clients offhand item could be deleted
Research is now correctly shown on rejoin
Receiving bad player data from a server will now cause the client to leave the game, rather than join and be incredibly buggy
An announcement is now shown on screen when a player joins or leaves a server
Clients no longer try to tell the server how monsters should move
Attempting to join a non-existant game twice should no longer stay checking forever
The Beetle Caves dungeon now properly loads correctly if a client enters before the host
Removing a portal now works correctly for both the client and the server
Portals no longer decide to move and rotate when then feel like it on clients
Portals created by a client are no longer sometimes ignored on the host
'time freeze' now correctly works on servers
The client will now ignore data from mods it doesn't have, since it shouldn't be on a server with mods it doesn't have
Cursor now correctly unlocks when the network fails and kicks the player back to the main menu
Fixed a bug where a specific disconnect could send you back to the remains of the old main menu
Host IP Address has been removed from settings, it was unused and confusing
Port has been changed internally to prevent errors between hosting and joining games
Removed old excess network code
Gameplay
Panel lights no longer have physics. This was just annoying and they now work more like the panel variant
Portal Focus now has a short cooldown
Elevator control now no longer shows up when only 1 option is available
The Filter Pipe is now set to Allow Only by default instead of Block Only, to prevent your items from starting to move before you configure it
Wires now have continual placing
Wires no longer disconnect at chunk boundaries
The ability to split stacks has been restored
The old metal plates have been disabled from crafting and research. This is due to panels becoming a variant and largely replacing them. Any plates you already have in your worlds will remain and be usable
The Chipboard and Painting recipes and icons have now been restored, after being semi-deleted in some previous patch
Other
Tooltips for equippable non-rpg items are now shown correctly
Quests now recognize combined counts for objects of the same type (ie different types of dirt)
Removed excess debug logging
Fixed a bug where you could get stuck with the dev mode popup on the screen
The helper hotkeys for the wireless switch are now correct
Fixed a bug where you could not access the second page of inventory for placeable objects' inventories
Fixed a bug where cancelling a stack of crafting items would return parts of items already crafted
Switching between crafting objects should now show the correct crafting plan
The paint can icon now better represents the paint can
The paint can now shows green paint instead of blue paint to distinguish it from water
The trash can should no longer show up on placeable inventories
'Screenshot Taken' is now shown on screen when you take a screenshot with Ficterra
Switching the game to a monitor with a different resolution should no longer cause the settings windows to give up
Failing to join a multiplayer game then trying to play single player will no longer get stuck loading
Using a portal focus no longer switches you to hold a cube
Fixed a bug where the portal would eat your hands
Reduced project build and compile time
Fixed a bug when trying to clear a non existent tool
Updated some shaders on objects using older shaders
Fixed a bug where pressing '3' would sometimes not bring out the placeable object
Quality of Life settings are now above UI settings in the settings window
Going back in the mod editor now takes you back to the list view instead of the previous menu
Fixed a bug where toggles did not show the correct state in the mod editor sometimes
In the mod editor you can now set recipes as hidden. This will prevent player from being able to use the recipe. This is mostly to 'remove' old recipes
Items, recipes and research from mods not in the world will no longer be shown. This is in case they are somehow added to save data or accidentally included via dev mode commands
'unlock' no longers adds researches and recipes from mods not found in the world
Fixed a bug where the item picker would sometimes end up below other menu items
Fixed a bug when looking at an placeable inventory sometimes your inventory would only show equippable items
Fixed a type in the description of Wheat
Game no longer taunts you by telling you that you can pick up cuddly kittens when you actually can't
Weight switch helper text is now correct
Fixed a bug where you couldn't exit land vehicles
The description and icon for Beetles have been fixed