The Furnace and Machine Furnace have had their textures reworked
The Anvil has a new model and icon. The Anvil now also snaps to position
The Bed has a new model and icon. Physics has been removed from beds; it caused a variety of weirdness and was not really useful
The Mason Station, Woodshop and Tinker Table have had their wood textures improved to be less dark and grainy
Fences now have a new model and icon. Their size has been changed to 1x1
Sign has an updated texture and new font colour
Wall Posters have a new model and set of colours
Wheat is now brighter and has less visual artifacts
Door now has a new texture
Paint Cans have a new model and now snap to position
Torches have had their texture improved
Wall Torches now have a unique model. They also have a new icon
The Rubber ball has had its texture and icon improved
The Stone ball has had its texture updated to match its model
Changed the BBQ to the Oven to fit better. Its crafting recipe and model have been updated to fit this
The texture of Planks, Sidewalk and Trunk were older and have been updated improve their look
Updated Cabin and Beach Cabin sketches to allow the new models to fit again
Mod Editor
We have entirely rebuilt the Mod Editor. It now matches our newer Menu UI and has improved workflow and capabilities
New Mod intro screen
View a built-in or steam workshop mod
Edit your mods
Create a new mod
Divided editor up into Data, Code, Worlds and Mod Info
Data is further divided up into Items, Crafting Plans, Research, Loot Tables, Quests and Sketches
New Item Editor, nicer looking, less cramped
Cubes are now tied to items, and you can make an item a cube in the item editor
Cubes now always have variants, so the option to make a cube have a variant has been removed
New Research and Crafting Editors that are nicer looking and less cramped
New Loot Table Editor that is nicer looking
New Quest Editor that is much less cramped and nicer looking
Added a Sketch viewer that gives you some info on your mod's sketches
Added a World Config Editor that lets you change some options for your fictions. These were previously only available in console commands
Choosing icons, textures, models, items, researches and crafting recipes in the various editors has an improved UI with search functionality, icons and concurrency
Added the ability to test your mods from the mod screen. This creates a new world with the default mods + the one your are testing. If the test world already exists, it opens it instead. It also sets you into dev mode
You can now publish your mods from a button on the main mod editor screen. Also the UI and internal processes for publishing have been improved
New Modding Features
You can now set Auto Get Quest for quests. This gives players the quest as soon as its prerequisites are met
Added Trigger Area Addon. Add this to Trigger Box to let it resize. In game you can set the x,y,z scale and see the placeable object's id. In the code editor you can check for the objects id in ItemEvent.OnTriggerEntered to do actions for that specific object
Added Allow Mining to the World Config file. This lets you make Fictions where you don't want the player to be able to change the terrain, break buildings, etc.
Added Has Starter Items to the World Config file. This lets you make Fictions where the player doesn't start with any items
Other Modding Changes
Picking up Collectible objects now plays a sound
Collectibles can no longer be collected in dev mode
Collectible Addon now adds a collider and/or sets it to a trigger when added to a placeable object
Fixed a bug where DevView objects would still cast shadows and have AO
When in dev mode you can now see a placeable's object instance id when looking at it. You can use this id in code
Fixed bugs in Quest Editor where Rotate, Take Damage, Heal weren't working
Removed Set Data from Quest Editor actions. This is no longer supported here due to internal changes. You can still Set Data in the Code Editor
Other
The Brazier has been added to the game. This bowl of fire can be used to light up a large area. It can be crafted at the anvil
Fixed a bug with spawn points in Fictions
Fixed a bug where Wheat would spawn halfway into the ground
Placing rounded corners now aligns properly instead of all over the place
Increased the performance of the changes to painting last update by a factor of 10. It is now slightly less accurate, but we have seen no visible difference in the colours applied
Fixed a bug where greyish paint colours would cause the applied colour to be a wild hue. We now specifically handle greyish colours differently