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Mod Editor and Art Rework Update

Art Rework

  • The Furnace and Machine Furnace have had their textures reworked
  • The Anvil has a new model and icon. The Anvil now also snaps to position
  • The Bed has a new model and icon. Physics has been removed from beds; it caused a variety of weirdness and was not really useful
  • The Mason Station, Woodshop and Tinker Table have had their wood textures improved to be less dark and grainy
  • Fences now have a new model and icon. Their size has been changed to 1x1
  • Sign has an updated texture and new font colour
  • Wall Posters have a new model and set of colours
  • Wheat is now brighter and has less visual artifacts
  • Door now has a new texture
  • Paint Cans have a new model and now snap to position
  • Torches have had their texture improved
  • Wall Torches now have a unique model. They also have a new icon
  • The Rubber ball has had its texture and icon improved
  • The Stone ball has had its texture updated to match its model
  • Changed the BBQ to the Oven to fit better. Its crafting recipe and model have been updated to fit this
  • The texture of Planks, Sidewalk and Trunk were older and have been updated improve their look
  • Updated Cabin and Beach Cabin sketches to allow the new models to fit again

Mod Editor

  • We have entirely rebuilt the Mod Editor. It now matches our newer Menu UI and has improved workflow and capabilities
  • New Mod intro screen
    1. View a built-in or steam workshop mod
    2. Edit your mods
    3. Create a new mod
  • Divided editor up into Data, Code, Worlds and Mod Info
  • Data is further divided up into Items, Crafting Plans, Research, Loot Tables, Quests and Sketches
  • New Item Editor, nicer looking, less cramped
  • Cubes are now tied to items, and you can make an item a cube in the item editor
  • Cubes now always have variants, so the option to make a cube have a variant has been removed
  • New Research and Crafting Editors that are nicer looking and less cramped
  • New Loot Table Editor that is nicer looking
  • New Quest Editor that is much less cramped and nicer looking
  • Added a Sketch viewer that gives you some info on your mod's sketches
  • Added a World Config Editor that lets you change some options for your fictions. These were previously only available in console commands
  • Choosing icons, textures, models, items, researches and crafting recipes in the various editors has an improved UI with search functionality, icons and concurrency
  • Added the ability to test your mods from the mod screen. This creates a new world with the default mods + the one your are testing. If the test world already exists, it opens it instead. It also sets you into dev mode
  • You can now publish your mods from a button on the main mod editor screen. Also the UI and internal processes for publishing have been improved

New Modding Features

  • You can now set Auto Get Quest for quests. This gives players the quest as soon as its prerequisites are met
  • Added Trigger Area Addon. Add this to Trigger Box to let it resize. In game you can set the x,y,z scale and see the placeable object's id. In the code editor you can check for the objects id in ItemEvent.OnTriggerEntered to do actions for that specific object
  • Added Allow Mining to the World Config file. This lets you make Fictions where you don't want the player to be able to change the terrain, break buildings, etc.
  • Added Has Starter Items to the World Config file. This lets you make Fictions where the player doesn't start with any items

Other Modding Changes

  • Picking up Collectible objects now plays a sound
  • Collectibles can no longer be collected in dev mode
  • Collectible Addon now adds a collider and/or sets it to a trigger when added to a placeable object
  • Fixed a bug where DevView objects would still cast shadows and have AO
  • When in dev mode you can now see a placeable's object instance id when looking at it. You can use this id in code
  • Fixed bugs in Quest Editor where Rotate, Take Damage, Heal weren't working
  • Removed Set Data from Quest Editor actions. This is no longer supported here due to internal changes. You can still Set Data in the Code Editor

Other

  • The Brazier has been added to the game. This bowl of fire can be used to light up a large area. It can be crafted at the anvil
  • Fixed a bug with spawn points in Fictions
  • Fixed a bug where Wheat would spawn halfway into the ground
  • Placing rounded corners now aligns properly instead of all over the place
  • Increased the performance of the changes to painting last update by a factor of 10. It is now slightly less accurate, but we have seen no visible difference in the colours applied
  • Fixed a bug where greyish paint colours would cause the applied colour to be a wild hue. We now specifically handle greyish colours differently
  • Added in 11 new music tracks under CTAudio/Music/
    • Desert Ambience LOOP
    • Dreams of Glory
    • Eastern
    • EDM LOOP 2
    • Frozen Landscape
    • Item Store 2 LOOP
    • Jungle LOOP
    • Medieval Theme 2
    • Playful LOOP
    • Space Map LOOP
    • Upbeat City LOOP

  • Added a slew of new models to game